Refresh completed in 0.011324 seconds. RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter: RefreshProfiler: Total: 9.911ms Reloading assemblies for play mode. Begin MonoManager ReloadAssembly Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 13.06 ms, found 16 plugins. Preloading 0 native plugins for Editor in 0.00 ms. [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-My project (3) Enabling game4automation Controller in this non additive Scene UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) game4automation.Game4AutomationController:OnEnable () (at Assets/game4automation/private/Game4AutomationController.cs:885) (Filename: Assets/game4automation/private/Game4AutomationController.cs Line: 885) Mono: successfully reloaded assembly - Completed reload, in 3.947 seconds Domain Reload Profiling: ReloadAssembly (4026ms) BeginReloadAssembly (264ms) ExecutionOrderSort (0ms) DisableScriptedObjects (45ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (140ms) EndReloadAssembly (3683ms) LoadAssemblies (182ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (515ms) ReleaseScriptCaches (2ms) RebuildScriptCaches (69ms) SetupLoadedEditorAssemblies (898ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (1ms) RefreshPlugins (13ms) BeforeProcessingInitializeOnLoad (93ms) ProcessInitializeOnLoadAttributes (460ms) ProcessInitializeOnLoadMethodAttributes (316ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (422ms) Platform modules already initialized, skipping Enabling game4automation Controller in this non additive Scene UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) game4automation.Game4AutomationController:OnEnable () (at Assets/game4automation/private/Game4AutomationController.cs:885) (Filename: Assets/game4automation/private/Game4AutomationController.cs Line: 885) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 10.605 ms Integration: 79.459 ms Integration of assets: 0.006 ms Thread Wait Time: 0.048 ms Total Operation Time: 90.118 ms game4automation: PLCSIMAdvanced FilePath [C:/git/U_DigitalEngineering_CTS/Assets/StreamingAssets\PLCSimAdvancedCoupler.exe] UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (object) game4automation.Game4AutomationBehavior:Log (string) (at Assets/game4automation/private/Game4AutomationBehavior.cs:500) game4automation.PLCSIMAdvancedInterface:StartCoupler () (at Assets/game4automation/private/Interfaces/PLCSimAdvanced/PLCSIMAdvancedInterface.cs:495) game4automation.PLCSIMAdvancedInterface:Start () (at Assets/game4automation/private/Interfaces/PLCSimAdvanced/PLCSIMAdvancedInterface.cs:542) (Filename: Assets/game4automation/private/Game4AutomationBehavior.cs Line: 500) game4automation: Starting Process for PLCSIMAdvanced [C:/git/U_DigitalEngineering_CTS/Assets/StreamingAssets\PLCSimAdvancedCoupler.exe] Arguments [1234567 10 -1 ] UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (object) game4automation.Game4AutomationBehavior:Log (string) (at Assets/game4automation/private/Game4AutomationBehavior.cs:500) game4automation.PLCSIMAdvancedInterface:StartCoupler () (at Assets/game4automation/private/Interfaces/PLCSimAdvanced/PLCSIMAdvancedInterface.cs:511) game4automation.PLCSIMAdvancedInterface:Start () (at Assets/game4automation/private/Interfaces/PLCSimAdvanced/PLCSIMAdvancedInterface.cs:542) (Filename: Assets/game4automation/private/Game4AutomationBehavior.cs Line: 500) game4automation: Object [PLCSIMAdvancedInterface] PLCSIM Advanced Coupler process started: PLCSIMAdvancedInterface (game4automation.PLCSIMAdvancedInterface) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (string,object) game4automation.Game4AutomationBehavior:Log (string,object) (at Assets/game4automation/private/Game4AutomationBehavior.cs:506) game4automation.PLCSIMAdvancedInterface:StartCoupler () (at Assets/game4automation/private/Interfaces/PLCSimAdvanced/PLCSIMAdvancedInterface.cs:513) game4automation.PLCSIMAdvancedInterface:Start () (at Assets/game4automation/private/Interfaces/PLCSimAdvanced/PLCSIMAdvancedInterface.cs:542) (Filename: Assets/game4automation/private/Game4AutomationBehavior.cs Line: 506) [MODES] ModeService[default].RefreshMenus [MODES] ModeService[default].UpdateModeMenus