RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter: RefreshProfiler: Total: 6.385ms Reloading assemblies for play mode. Begin MonoManager ReloadAssembly Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 10.02 ms, found 16 plugins. Preloading 0 native plugins for Editor in 0.00 ms. [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-My project (3) Enabling game4automation Controller in this non additive Scene UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) game4automation.Game4AutomationController:OnEnable () (at Assets/game4automation/private/Game4AutomationController.cs:885) (Filename: Assets/game4automation/private/Game4AutomationController.cs Line: 885) Mono: successfully reloaded assembly - Completed reload, in 4.456 seconds Domain Reload Profiling: ReloadAssembly (4556ms) BeginReloadAssembly (252ms) ExecutionOrderSort (0ms) DisableScriptedObjects (37ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (142ms) EndReloadAssembly (4218ms) LoadAssemblies (183ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (633ms) ReleaseScriptCaches (1ms) RebuildScriptCaches (86ms) SetupLoadedEditorAssemblies (1185ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (10ms) BeforeProcessingInitializeOnLoad (98ms) ProcessInitializeOnLoadAttributes (430ms) ProcessInitializeOnLoadMethodAttributes (633ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (477ms) Platform modules already initialized, skipping Enabling game4automation Controller in this non additive Scene UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) game4automation.Game4AutomationController:OnEnable () (at Assets/game4automation/private/Game4AutomationController.cs:885) (Filename: Assets/game4automation/private/Game4AutomationController.cs Line: 885) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 14.510 ms Integration: 100.098 ms Integration of assets: 0.018 ms Thread Wait Time: 0.000 ms Total Operation Time: 114.626 ms game4automation: PLCSIMAdvanced FilePath [C:/git/U_DigitalEngineering_CTS/Assets/StreamingAssets\PLCSimAdvancedCoupler.exe] UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (object) game4automation.Game4AutomationBehavior:Log (string) (at Assets/game4automation/private/Game4AutomationBehavior.cs:500) game4automation.PLCSIMAdvancedInterface:StartCoupler () (at Assets/game4automation/private/Interfaces/PLCSimAdvanced/PLCSIMAdvancedInterface.cs:495) game4automation.PLCSIMAdvancedInterface:Start () (at Assets/game4automation/private/Interfaces/PLCSimAdvanced/PLCSIMAdvancedInterface.cs:542) (Filename: Assets/game4automation/private/Game4AutomationBehavior.cs Line: 500) game4automation: Starting Process for PLCSIMAdvanced [C:/git/U_DigitalEngineering_CTS/Assets/StreamingAssets\PLCSimAdvancedCoupler.exe] Arguments [1234567 10 -1 ] UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (object) game4automation.Game4AutomationBehavior:Log (string) (at Assets/game4automation/private/Game4AutomationBehavior.cs:500) game4automation.PLCSIMAdvancedInterface:StartCoupler () (at Assets/game4automation/private/Interfaces/PLCSimAdvanced/PLCSIMAdvancedInterface.cs:511) game4automation.PLCSIMAdvancedInterface:Start () (at Assets/game4automation/private/Interfaces/PLCSimAdvanced/PLCSIMAdvancedInterface.cs:542) (Filename: Assets/game4automation/private/Game4AutomationBehavior.cs Line: 500) game4automation: Object [PLCSIMAdvancedInterface] PLCSIM Advanced Coupler process started: PLCSIMAdvancedInterface (game4automation.PLCSIMAdvancedInterface) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (string,object) game4automation.Game4AutomationBehavior:Log (string,object) (at Assets/game4automation/private/Game4AutomationBehavior.cs:506) game4automation.PLCSIMAdvancedInterface:StartCoupler () (at Assets/game4automation/private/Interfaces/PLCSimAdvanced/PLCSIMAdvancedInterface.cs:513) game4automation.PLCSIMAdvancedInterface:Start () (at Assets/game4automation/private/Interfaces/PLCSimAdvanced/PLCSIMAdvancedInterface.cs:542) (Filename: Assets/game4automation/private/Game4AutomationBehavior.cs Line: 506) [MODES] ModeService[default].RefreshMenus [MODES] ModeService[default].UpdateModeMenus