Ihre Kommentare

You should check standard Unity UI documenation:

https://docs.unity3d.com/Packages/com.unity.ugui@2.0/manual/index.html

There are a lot of youtube tutorials available about UnityUI.

To view the UI in Scene view you need to click on an HMI component and it will be focused. HMI components are if they are in screen overlay mode on a special plane in your scene.

If you are having our professional license we are providing some hmi components:

https://doc.realvirtual.io/components-and-scripts/hmi-components

Hello,

if you don't deliver our solution as source code but only as compliled applications you can do everything what you want. 


Concerning Unity you should check Unity license conditions carefully but generally if you really earn money you need to use a Unity Professional license at least.

Best regards

Thomas

yes, any movement which should be fixed securely to a line or a circle.

I am sorry, we are still in vacation period. We are going to start working again with the full team next week. Can you please send us again your latest project where the problem occurs (the transfers are already deleted). Sorry and thanks a lot.

It is going to true as soon as the path is ended so it is an input to a logic. You can use it for example with LogicSteps or in your own C# code.

You should divide the Path into two sections. You can then utilize SignalEnded, SignalStart, and possibly LogicSteps to achieve your desired outcome. Does this assist you?

Ja das ist möglich. Für den Build muss per UI oder Datenimport das setzen der Adresse programmiert werden. Dann einfach die Schnittstelle aktivieren während der Simulation und alles sollte funktionieren.