Your comments
Hi,
I've checked your setup in our current release and I'm not able to get this error.
Which realvirtual release do you use?
The error suggests that the MU lost connection to the transport surface. Are there other colliders nearby?
How is the structure of your MU? Are MU and Rigidbody-component on the same gameObject?
Regards
Christin
Customer support service by UserEcho
Hi Niko, what about using the Signals? You need to create a Signal Gameobject, assign it to SignalEnded and check it like MySignalEnded.Value = true. Maybe it would be also a good idea for the next release to add here event functions so that you could subscribe with your custom methods.