Your comments

Bug

Hi sandong0313,


thanks for the report. These compile errors come from a Unity / realvirtual version mismatch: the realvirtual Digital Twin Starter 6.3 is built for a newer Unity 6000 LTS than 6000.0.58f, so the scripts do not compile on your Editor.


Two options:


1) Switch your project to the Unity 6000 LTS version that Starter 6.3 targets and re-import the package.


2) Or stay on Unity 6000.0 and use the matching realvirtual 6.0.x Starter release instead of 6.3.


Installation guide: https://doc.realvirtual.io/


To point you to the exact compatible build, could you confirm your Unity version (Editor > About)?


Best regards

Hi, you should see an upgrade price if you are logged in with the same user who purchased old version. Upgrade is always 30% of list price. If you need an direct offer send your old unity invoice to info@realvirtual.io and we will send you a direct offer. Thanks

Hi, this is not a realvirtual message and must be from another source. 

Hi,realvirtual is installed as a regular Unity asset, so there is no special uninstaller. Just delete the folder in your project:

1. Close Unity (or at least the realvirtual scenes).

2. In the Project window, delete the folder `Assets/realvirtual`.3. Also delete `Assets/realvirtual.meta` if it is still there.

4. Reopen the project, Unity will recompile without realvirtual.If you also imported demo scenes outside the `realvirtual` folder, remove them manually as well. No registry entries, no system-wide install, the asset is fully contained in your project.Let us know if anything still references realvirtual after that.

Best regards

Thomas

This was a failure on our webserver. Is fixed now.

Can you please describe a little bit more your issue by videos or anything else?

Hi Werner, currently there is no OPCUA demo planned (OPCUA is not very good performing and sometimes complicated to setup)

In the meantime here is the updated S7Interface script @Adam, maybe you could check - currently I have no live access to an S7:

s7interface

OK thanks for reporting. We will check and put the solution into next release.