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change API compatibility level to :NET Standard2.0
I don't know what is exactly in your project and what platform you are building for. I just can say that building with g4a Starter is working fine. It seems to be something like:
https://forum.unity.com/threads/uwp-build-fails-with-i18n-dll-in-plugins-folder.962739/
It is hard to say based on the screendump. Try to change your compile settings eg. from il2cpp to mono. You will need to send the full log.
Hi,
problem was that the case of you model (the chain is rotated in global space) was not considered.
You should use the attached code for ChainElement.cs. See video how I made the setup:
We will integrate this into the next release.
Hi,
nice work. How did you connected to KUKA.
There seems to be still a cycle time problem. If you would like I could support you, if you support me for getting it into the Professional version ;-)
Best regards
Thomas
I am sorry, but we can't provide for free support. You should learn more about Unity basics and C# scripting if you want to take full advantage of the flexibility of Unity.
Unity UI is described here:
https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/index.html
Please send us your model and I will check:
Hello,
you need to do it with a little script that takes Signal.Value and which is putting this into a Unity UI text box.
Did you checked the Align Vector in the ChainElement?
Customer support service by UserEcho
I don't know exactly how you would like to align the objects. But playing around with the Align Object and the rotation of the geometry in your Chain Element should do the job. Please check the video:
QbVAbcVI4D.mp4