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For changing the local 0 point you could embed it into an empty game object manually or use the Kinematic script for doing that on startup or you can change the zero point on the CAD side.
There are on Github MQTT Libraries for .Net available you could use with Unity.
On our side MQTT is planned but so far not with very high priority because MQTT is not much used on PLCs.
This should work. Are you not able to import the signals with an empty top node ID?
Hi, did you checked the Beta. Is everything working fine for you?
Hi, no I am sorry we can't provide this. It was a prototype and we used in the Unity Project some basic Unity UI-Stuff, the game4automation OPCUA interface and Vuforia for marker tracking.
Customer support service by UserEcho
I never checked this kind of setup. Did you selected the follow parent option in G4A (https://game4automation.com/documentation/current/transportsurface.html#Transport-Surfaces-and-Unity-Physics),
Could you send me your example so that I could check it on my computer?