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you have an idea why i cant build player window? ( universal windows platform )

if i delete game4automation from my project i can build .. if add again.. again i cant

Exception: C:\Program Files\Unity\Hub\Editor\2019.4.14f1\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe did not run properly!

Failed running "C:\Program Files\Unity\Hub\Editor\2019.4.14f1\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe" -out="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/tempStrip" -x=C:/Users/Denis/AppData/Local/Temp/tmp709790ac.tmp -x="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/TypesInScenes.xml" -x="C:/Users/Denis/Desktop/Turbina Lukoil/Assets/MixedRealityToolkit.Generated/link.xml" -d="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.SceneSystem.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Providers.WindowsMixedReality.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Async.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/game4automation.tools.naughtyattributes.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Providers.WindowsVoiceInput.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Gltf.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Providers.XRSDK.WindowsMixedReality.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Demos.Gltf.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Providers.WindowsMixedReality.Shared.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Demos.UX.Interactables.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.SpatialAwarenessSystem.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.CameraSystem.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.SDK.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/game4automation.spacenavigator.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.TeleportSystem.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.DiagnosticsSystem.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.InputSystem.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/game4automation.interfaces.s7tcpip.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/game4automation.parts4cad.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.InputAnimation.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/game4automation.base.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Providers.XRSDK.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.BoundarySystem.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/Unity.TextMeshPro.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Demos.InspectorFields.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Examples.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.InputSimulation.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/I18N.CJK.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/I18N.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/I18N.MidEast.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/I18N.Other.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/I18N.Rare.dll" --include-unity-root-assembly="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/I18N.West.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed" --rule-set=Conservative --editor-data-file="C:/Users/Denis/Desktop/Turbina Lukoil/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json" --platform=WinRT --engine-modules-asset-file="C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/PlaybackEngines/MetroSupport/Whitelists/../modules.asset"

stdout:

Fatal error in Unity CIL Linker

Mono.Cecil.ResolutionException: Failed to resolve I18N.Common.MonoSafeEncoding

at Mono.Linker.BCL.EventTracingForWindows.IsEventSourceImplementation(TypeDefinition type, LinkContext context)

at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference)

at Mono.Linker.Steps.MarkStep.InitializeType(TypeDefinition type)

at Mono.Linker.Steps.MarkStep.InitializeAssembly(AssemblyDefinition assembly)

at Unity.Linker.Steps.UnityMarkStep.InitializeAssembly(AssemblyDefinition assembly)

at Mono.Linker.Steps.MarkStep.Initialize()

at Mono.Linker.Steps.MarkStep.Process(LinkContext context)

at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context)

at Mono.Linker.Pipeline.ProcessStep(LinkContext context, IStep step)

at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)

at Mono.Linker.Pipeline.Process(LinkContext context)

at Unity.Linker.UnityDriver.Run()

at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling()

at Unity.Linker.UnityDriver.RunDriver()

stderr:

UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <68af50843d0a45398c92799647332ec2>:0)

UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <68af50843d0a45398c92799647332ec2>:0)

UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable`1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at <68af50843d0a45398c92799647332ec2>:0)

UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String outputFolder, System.String& output, System.String& error, System.Collections.Generic.IEnumerable`1[T] linkXmlFiles, UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <68af50843d0a45398c92799647332ec2>:0)

UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <68af50843d0a45398c92799647332ec2>:0)

UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvider unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at <68af50843d0a45398c92799647332ec2>:0)

UnityEditorInternal.IL2CPPBuilder.Run () (at <68af50843d0a45398c92799647332ec2>:0)

UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <68af50843d0a45398c92799647332ec2>:0)

PostProcessWinRT.RunIL2CPPForProjectBuild () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1929)

PostProcessWinRT.RunIL2CPP () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1900)

PostProcessWinRT.Process () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:217)

UnityEditor.UWP.BuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:85)

Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.

UnityEditor.UWP.BuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:89)

UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <68af50843d0a45398c92799647332ec2>:0)

UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <68af50843d0a45398c92799647332ec2>:0)

UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) --- FIRST

Build completed with a result of 'Failed' in 19 seconds (18849 ms)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)  --- 2nd

UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in <68af50843d0a45398c92799647332ec2>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <68af50843d0a45398c92799647332ec2>:0
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) --- 3th

i cant change compile settings from il2cpp to mono

give me your email , i want to talk something with you 

can you help me with this script please?