![](https://cdn.userecho.com/characters/66.png?1)
Problem with collisions
Hello,
It's me again, I have a problem with a MU, I "spawn" This mu onto a transport surface in g4atransport. It stays in position and can be gripped by the gripper. But when the gripper places it into a warehouse (With a mesh collider) It just falls through the warehouse and floor.
Below are the warehouse settings and the carrier (MU) settings
Answer
![](https://cdn.userecho.com/characters/66.png?1)
I now get this error message, but the carrier starts as being kinematic, but that changes as soon as i start the game.
![](https://cdn.userecho.com/characters/66.png?1)
In Grip I found the only piece of code adressing the kinematic of the MU:
if (PlaceLoadOnMUSensor == null)
{
if (!NoPhysicsWhenPlaced)
rb.isKinematic = false;
}
Commenting out the line rb.isKinematic = false; did not work.
![](https://cdn.userecho.com/characters/66.png?1)
This feels like it is inverted as well. As NoPhysicsWhenPlaced is true, it shouldnt have phisics so rb.isKinematic should be false. Now rb.isKinematic does not change when NoPhisicsWhenPlaced is true.
![](https://cdn.userecho.com/characters/66.png?1)
if (PlaceLoadOnMUSensor == null)
{
if (!NoPhysicsWhenPlaced)
rb.isKinematic = true;
else
rb.isKinematic = false;
}
This fixed it!
![](/s/cache/9c/03/9c0351d08c5d88f9c079df7cae6a843e.png)
It is hard to say what your problem is - everything should work out the box. Can you send your project with a description where the problem occurs and I will directly check in your projet.
Customer support service by UserEcho
It is hard to say what your problem is - everything should work out the box. Can you send your project with a description where the problem occurs and I will directly check in your projet.