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+1
Fixed

Error importing the Package

rexgatling1988 3 years ago in realvirtual.io Starter and Professional updated by R S 2 years ago 5

I get this error when I import the package to Unity:

Assets/game4automation/private/RuntimeUI/SceneMouseNavigation.cs(801,38): error CS0103: The name 'SpaceNavigator' does not exist in the current context

Answer
Support 2 years ago

Is fixed in latest release.

+1
Fixed

No Mutex PLCSim Advanced Interface proble

Pablo 4 years ago in realvirtual.io Starter and Professional updated by Support 3 years ago 18

Hello,

we are using the PLCSim Advanced Interface.

We can Import the PLCSignals without any Troubles:

Image 519

The first time that we start the simulation in Unity everything is working fine (COM OK).

But after we stop the unity editor and try to start again, we get “No Mutex”... so no communication is established between the plc and Unity.

We found out that creating a new PLC Instance and re-importing the signals “fix the error”... but just for the first run. Then we have to repeat the process of creating a new PLC again and again...

Could be some background process blocking the communication? Thank you in advance.

Answer
Support 3 years ago

Current working coupler.exe is available in the download area:

https://realvirtual.io/download/PLCSimAdvancedCoupler.exe

0
Fixed

S7_Interface AreaReadWriteMode MinAreaDBInput causes data reading exception

陈喜成 3 days ago in realvirtual.io Starter and Professional updated by Support 15 hours ago 4

Hello, I am a Chinese user and I greatly appreciate your company's products

Based on the Pro6 Ver8152 test, the S7_interface AreaReadWriteMode DB test found the following issues (everything is normal in non AreaReadWriteMode mode, but the communication load is high):


1.At the beginning, the O/I of my DB5 corresponded to PLC Output/Input and S7_interface settings:

AreaReadWriteMode:True

DBOutputs:5

MinAreaDBOutput:0

MaxAreaDBOutput:143

DBInputs:5

MinAreaDBInput:144

MaxAreaDBInput:277

ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.

System.Buffer.BlockCopy (System.Array src, System.Int32 srcOffset, System.Array dst, System.Int32 dstOffset, System.Int32 count) (at :0)

realvirtual.S7Interface.WriteS7 () (at Assets/realvirtual/Interfaces/S7TCPIP/S7Interface.cs:933)

realvirtual.S7Interface.CommunicationThreadUpdate () (at Assets/realvirtual/Interfaces/S7TCPIP/S7Interface.cs:1083)

realvirtual.InterfaceThreadedBaseClass.CommunicationThread (System.Threading.CancellationToken token) (at Assets/realvirtual/Interfaces/InterfaceThreadedBaseClass.cs:226)

realvirtual.InterfaceThreadedBaseClass.b__36_0 () (at Assets/realvirtual/Interfaces/InterfaceThreadedBaseClass.cs:124)

System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at :0)

System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)

System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)

System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at :0)

System.Threading.ThreadHelper.ThreadStart () (at :0)

UnityEngine.<>c:b__0_0(Object, UnhandledExceptionEventArgs)


2. Through debugging and positioning, I modified some of the code and wrote it to PLC.DB.tags normally, but all reads failed without any errors:

WriteS7()

{

...

if (AreaReadWriteMode)

{

...

case S7InterfaceSignal.S7TYPE.BYTE:

Buffer.BlockCopy(bytes, 0, dstarea, pos, 1);

break;

case S7InterfaceSignal.S7TYPE.WORD:

Buffer.BlockCopy(bytes, 0, dstarea, pos, 2);

break;

case S7InterfaceSignal.S7TYPE.DWORD:

Buffer.BlockCopy(bytes, 0, dstarea, pos, 4);

break;

case S7InterfaceSignal.S7TYPE.SINT:

Buffer.BlockCopy(bytes, 0, dstarea, pos, 2);

break;

case S7InterfaceSignal.S7TYPE.INT:

Buffer.BlockCopy(bytes, 0, dstarea, pos, 2);

break;

case S7InterfaceSignal.S7TYPE.DINT:

Buffer.BlockCopy(bytes, 0, dstarea, pos, 4);

break;

case S7InterfaceSignal.S7TYPE.USINT:

Buffer.BlockCopy(bytes, 0, dstarea, pos, 1);

break;

case S7InterfaceSignal.S7TYPE.UINT:

Buffer.BlockCopy(bytes, 0, dstarea, pos, 2);

break;

...

}

...

}


3. Clone PLC DB5 to DB3, set DBInputs to 3, MinAreaDBInput to 0, and read/write everything is normal


4. Modify MinAreaDBInput: 2, the last 2Byte Read in the Read area is invalid

Modify MinAreaDBInput: 4, the last 4Byte Read in the Read area is invalid

... and so on


5.In OPCUA mode, Unity is played twice, but the value of PLCINput is restored to default, but the PLC memory remains in the same state as when the first attempt ended without any changes


6. I debugged the same Unity simulation project implementation based on our own S7.NET communication program: the conveyor belt transfers the tray until the PLC detects the Unity sensor signal and stops, and the OPCUA signal of RealVirtual.io always detects it and runs for a distance before stopping (the faster the speed, the farther it exceeds the distance). However, our own use of S7.NET does not have this problem (we use S7.NET.ReadClass to batch read, parse, update the drive object, update the ValueChange, update the WriteData, and WriteClass to time 50ms WirteData to the PLC).


Could you please help analyze and provide feedback on the above issues? Additionally, I have code to convert the DB exported by the PLC into complete XML, and I hope to modify it into the tag import mechanism of OPCUA in the future (as RealVirtual 6 does not support DB import, I am currently using OPCUA to import PLCTags, and then using OpcuaTagoS7 to change the OPCUA tag to S7Interface AreaReadWriteMode for communication, as I am concerned about the performance issues of OPCUA's subscription mode for large-scale PLCTAGS)


I have sent you the relevant attachments via email. Regarding the method of generating PlcTagsXML from DB, you can also contact me if you need it, because we have successfully tested and verified this aspect through the project (the method found online has multiple bugs in the calculation of S7 address offset).


Looking forward to your reply~


S7_Interface AreaReadWriteMode Debug.zip

By:Liuxingsuifeng

Email: 410701881@qq.com

Answer
Support 15 hours ago

We fixed all things discussed in this thread - will be available in upcoming release 6.0.8

0
Under review

Chain Transfer Issue

Cam 6 days ago in realvirtual.io Starter and Professional updated 3 days ago 3

The normal sample scene works great, as well as the majority of the others! Although I am running into major issues with a few components and other test scenes. The chain transfer sample scene does not work at all. The main issue seems to be the chain does not lift no matter what I try. I've changed many parameters and even tried to use the transfer in my own projects but it will not lift off the conveyor. It shows that its moving 'Out', but no motion actually occurs even with exaggerated positions. I was hoping to just use this chain transfer object as its exactly what I need, but it isnt responding. Any ideas on what I may be doing wrong?  Unity Version 6000.0.61f1
Realvirtual pro version 6.0.7.8152
realvirutal sim version 6.0.5.7954

0
Fixed

Shoe sorter

Andre 3 weeks ago in realvirtual.io Starter and Professional updated by Support 5 days ago 3

What happened to shoe sorter model in latest Unity 6 updates. ? I updated model but now shoes do not start at conveyor front but they just march forward leaving conveyor belt. 

0
Under review

RV6.0.6 Creating a Build doesn't work

Andreas 3 weeks ago in realvirtual.io Starter and Professional updated 3 weeks ago 2

Hi Team,

creating a build seems to not work with RV6.0.+ (I tried several versions). 

For this I just imported the RV6 package and created a build but the game looks like this.

My Unity version is 6000.0.58f2.

Image 1400

0
Fixed

PLC SIM Advanced 6.0 Windows 11 Realvirutal Unity 6

OkrutnySCD 1 month ago in realvirtual.io Starter and Professional updated by Support 3 weeks ago 5

I have problem with PLCSIM Advanced (Pro). I tried import signal but everytime i have this message. 

Image 1394

When I tried start manual PLCSimAdvancedCoupler I have this 

Image 1395

I copty to correctly location because I use this in version 2022 but now I can't use this.

0
Answered

RV6: Set Start Position of Main Camera

Andreas 1 month ago in realvirtual.io Starter and Professional updated 3 weeks ago 2

Hi,

I am changing the starting view of the main camera but when activating the game mode the main camera switches back to another view. 

Why is that and how to control the starting view of the main camera properly?

0
Answered

Need IK support for 6-axis collaborative robots (Cobot)

Seokhyun Lee 1 month ago in realvirtual.io Starter and Professional updated by Support 1 month ago 1

Hello Again,


I'm currently using realvirtual io 6 Professional.

Recently, many robots are being introduced to automate manufacturing processes, 

but most of them are collaborative robots, not industrial robots.

- Industrial robots: TCP, Axis6, 5 and 4 on a straight line 

  (example ABB IRB 1200, Yaskawa robot)

Image 1390

- Collaborative robots (Cobot) : TCP, Axsis6, 5 and 4 are not on a straight line 

  (example UR UR5/6/10, Fanuc CRX 10iA)

Image 1391

I'd like to explore this robotic automation with realvirtual io, 

but the robot IK support in realvirtual io currently only supports industrial robots, limiting its usability.

★ I need IK support for 6-axis collaborative robots (Cobot).

(As shown in the image below, the FANUC robot (CRX-10iA) used in the representative demo included in realvirtual io 6 is also a 6-axis collaborative robot (Cobot), but I can't find IK support for 6-axis collaborative robots in realvirtual io 6 Professionals)

Do you have any plans for this?

(Please provide IK support for Cobot..!)

Thanks.


Best regard,

Seokhyun Lee

Image 1393

0
Fixed

Error when importing asses

Dan 3 months ago in realvirtual.io Starter and Professional updated 3 months ago 10

Hello. I run unity 6000.1.15 and just downloaded and imported realvirtual professional from MyAssets. 

I can see no realvirtual menu bar, no demo scene was opened and i receive these errors:

Image 1341

Am i doing it wrong?

Answer
Support 3 months ago

Hi Dan, don't know what is special on your system because if we do the same (empty project...) everything works. It seems that the Standard Settings are not applied during your project setup.

We will check if this problem happens again with other customers but for the moment we have no idea what the issue on our side could be. But you can solve it.

Please add these two lines manually to ProjectSettings:

After this the project should compile as needed.

Now please set once manually (what should have worked automatically during installation) this menu option here: