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+1
Fixed

Error importing the Package

rexgatling1988 2 years ago in realvirtual.io Starter and Professional updated by R S 2 years ago 5

I get this error when I import the package to Unity:

Assets/game4automation/private/RuntimeUI/SceneMouseNavigation.cs(801,38): error CS0103: The name 'SpaceNavigator' does not exist in the current context

Answer
Support 2 years ago

Is fixed in latest release.

+1
Fixed

No Mutex PLCSim Advanced Interface proble

Pablo 3 years ago in realvirtual.io Starter and Professional updated by Support 2 years ago 18

Hello,

we are using the PLCSim Advanced Interface.

We can Import the PLCSignals without any Troubles:

Image 519

The first time that we start the simulation in Unity everything is working fine (COM OK).

But after we stop the unity editor and try to start again, we get “No Mutex”... so no communication is established between the plc and Unity.

We found out that creating a new PLC Instance and re-importing the signals “fix the error”... but just for the first run. Then we have to repeat the process of creating a new PLC again and again...

Could be some background process blocking the communication? Thank you in advance.

Answer
Support 2 years ago

Current working coupler.exe is available in the download area:

https://realvirtual.io/download/PLCSimAdvancedCoupler.exe

0
Answered

PLC Input an PLC Output are disabled when pressing play

wilbert blom 5 days ago in realvirtual.io Starter and Professional updated by Support 5 days ago 1

I use RealVirtual starter. I have added the S7Interface to my Unity project. I have created a softplc with OpenPLC with a very simple program 

Image 1315

When I run it it works: values become true. 

Image 1321





I compiled it to a runtime that also works.

Image 1316

I have switched on S7 protocol for the softPLC

Image 1320




I can connect from Unity to the softplc

Image 1317


I have added the two signals to Unity

Image 1318


Image 1319

When I press Play in Unity the connection is made to the softPLC butboth PLC scripts are disabled.

Why is this ?

0
Under review

How to tell wether a Path finished?

Nico 2 weeks ago in realvirtual.io Starter and Professional updated by Support 2 weeks ago 2

Hello,

I am currently working on a script that allows me to program linear movement (7th axis) for an IK robot between IKPaths. The script starts a drive destination after a Boolean is set or when a path has finished. After the linear movement, it either sets a signal or starts another path. Everything is working fine, but to check whether an IKPath has finished, I would like to use something like IKPath.PathIsFinished. However, this value does not seem to be set anywhere, even though it appears in the status bar of the IKPath inspector window.

Image 1311

I considered adding a line to the CheckNextTarget function, but ideally, I would prefer not to modify the realVirtual scripts directly:

Image 1313

Is this a bug? The value should be set somewhere...

Best regards,
Nico

0
Under review

Guided MUs not rotating on Guided transports in Unity 6

Alexander Andreasson 3 weeks ago in realvirtual.io Starter and Professional updated by Support 3 weeks ago 4
Youtube video

After upgrading to Unity 6 LTS, the MUs are no longer rotating on turn surfaces while following a Guided Transport, however if I go back to unity 2022 it is working as intended, what could be causing this?

0
Under review

S7 Interface 100% CPU when no connection to PLC is available

Virgar Poulsen 2 months ago in realvirtual.io Starter and Professional updated by Support 2 months ago 7

How can we prevent a 100% CPU usage, when no plc is connected ?

My setup requires PLC to come in and out of the network, and every time the PLC goes out of the network, the CPU reaches 100% within 2 minutes. 

Answer
Support 2 months ago

Ok will check this afternoon and send you here with a private message a new beta script.

0
Not a bug

Pink Module

DX Eastfound 3 months ago in realvirtual.io Starter and Professional updated by Support 3 months ago 1

Dear Sir/Madam,

When i open the sample demo and i found the demo has became pink color.

I tried to reinstall the unity and it is still the same. 

Can you help to advice on it? Thanks

Image 1298

0
Completed

Add Box Collider on on curve safeguard

DX Eastfound 3 months ago in realvirtual.io Starter and Professional updated by Support 3 months ago 3

Hi there,


May I know how do i add box collider on a curve safeguard so that i can ensure my carton box move within the conveyor?

Thanks.

Image 1297

0
Answered

VR Headset and HMI

Luis Mielemeier 4 months ago in realvirtual.io Starter and Professional updated by Support 4 months ago 1

Hello, I have a question: Is it possible to display the HMI components on a VR headset with XR Origin?

Answer
Support 4 months ago

Hi, this is possible but you might need to do changes in Unity canvas or other things. All we do is source code open so you can adopt it to your needs.

0
Answered

Working with Offsets

corusm 4 months ago in realvirtual.io Starter and Professional updated by Support 4 months ago 4

Hello Realvirtual.io Team,

in the robot configuration I deviate by -90 deg. on the Axis 2 and +90 deg. on Axis 3. Intuitively I tried to configure this with an offset, but as soon I try to calculate the inverse kinematics again and do path planning, things don't work as expected.


Range Axis2: -120; -5


When I add the offset of axis 2 by hand (lower limit: -30; upper limit: 85) then things work as expected, but since the robot will be connected via OPCUA Plugin, I don't know how to add the offset otherwise.

Robot: Kuka KR2700 prime


Image 1267


Thank you for your help!

Answer
Support 4 months ago

Hi, the "home" position (=position in Editor Mode) for our IK must be always this

Otherwise the IK will not work.

Ideally this would be also the OPCUA Positions where each drive has Position 0. If not you can work with Offsets in the Drives. But youh should only use Offsets for OPCUA and not for our included inverse kinematics.


Maybe it is best to define two robots. One using our IK with the correct settings and one getting the Axis values over OPCUA.

If you thing that our IK is doing something wrong (your last picture) - please send us your project where we can check this to: https://realvirtual.io/send 

Please only include what we really need and set the scene to a situation where we can see directly your problem.