0
Fixed

spaceNavigatoer error mac

Kadir 4 months ago in General Questions updated by Support 3 months ago 10

despite removing the spacenavigator file in unity i still have problems.

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Image 661

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Answer

Answer
Fixed

Solution is to delete the folder

Assets/game4automation/private/RuntimeUI/SpaceNavigator

and to change in the Script SceneMouseNavigationCs the following compile swith at the top and at the end of the script:

#if ((!UNITY_IOS && !UNITY_ANDROID  && !UNITY_EDITOR_OSX) || UNITY_EDITOR)

against this:

#if (UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN)                    

This will exclude Space Navigator from being used by non Windows Systems.

After doing this you need to select manually again (because automatic installation script was not started due to the compile error) Apply Standard Settings:

Will be changed in the next release.

Planned

Hi, please remove the whole Spacenavigator Folder, this should resolve the problem.

i did, it still dont work.

Can we look on your Screen with Teams for detecting the problem?

sure, when do you have time ?

Hello, sorry for the delay. 

we could meet today at 17:00 CET or Wednesday, Thursday and Friday 9:00-15:00.

I could not find your account in teams. Do you have Zoom?

Planned

yes today 17:00 CET is fine. Yes I have Zoom - please send an invitation to thomas@realvirtual.io

okay. i sent an invitation. thank you!

Answer
Fixed

Solution is to delete the folder

Assets/game4automation/private/RuntimeUI/SpaceNavigator

and to change in the Script SceneMouseNavigationCs the following compile swith at the top and at the end of the script:

#if ((!UNITY_IOS && !UNITY_ANDROID  && !UNITY_EDITOR_OSX) || UNITY_EDITOR)

against this:

#if (UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN)                    

This will exclude Space Navigator from being used by non Windows Systems.

After doing this you need to select manually again (because automatic installation script was not started due to the compile error) Apply Standard Settings:

Will be changed in the next release.

@Brian: Did you also made the changes in SceneMouseNavigation.cs as described below?