Using professional version.
I followed the tutorial in this video, "Tutorial - realvirtual.io - Inverse robot kinematic with Unity", because I could see the robot jump back at each new target in a path.
Having finished the tutorial myself in Unity, I can see that the jump is real especially when the speed override is very slow.
Why does it jump and how can this be prevented. ? it is causing us a lot of grief.
Even in Edit mode when adding a new target to a path, the robot jumps back from the target at the start.
I would expect the target and TCP to both be in the same place and that would solve the problem, I find it very dissapointing that such a discrepancy exists in what is made out to be a professional product.
Customer support service by UserEcho