IKPath in a webgl build

jeff 3 months ago updated by Support 2 months ago 1


After deleting all the folders listed in the documentation(except RobotIK which does not exists in the project as a folder),

And creating a script which includes an IKPath variable.

When trying to build for WebGL i'm getting the following error:

"Assets\NewBehaviourScript.cs(8,5): error CS0246: The type or namespace name 'IKPath' could not be found (are you missing a using directive or an assembly reference?)"

(this error happen only when building not when running in the editor)

This script is important for the project.

Is that fixable?

Is there a work around

Unity Version: 2022.3.15f1

Real virtual version: 2022.09.3800

Thank You and Best regards.


IKPath (and all inverse kinematic) is not working in WebGL.