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Beantwortet
IKPath in a webgl build
Hello,
After deleting all the folders listed in the documentation(except RobotIK which does not exists in the project as a folder),
And creating a script which includes an IKPath variable.
When trying to build for WebGL i'm getting the following error:
"Assets\NewBehaviourScript.cs(8,5): error CS0246: The type or namespace name 'IKPath' could not be found (are you missing a using directive or an assembly reference?)"
(this error happen only when building not when running in the editor)
This script is important for the project.
Is that fixable?
Is there a work around
Unity Version: 2022.3.15f1
Real virtual version: 2022.09.3800
Thank You and Best regards.
Customer support service by UserEcho
IKPath (and all inverse kinematic) is not working in WebGL.