0
Under review

Source a MU without rigid body component?

MarkH 3 weeks ago in General Questions updated by Support 1 day ago 2

I would like to simulate pick and place processes of parts by using kinematics without physics. I am struggling with my understanding of the MU, Source, Grip/Fix concepts.

What do I have to do to make a sourced MU part a subcomponent without physics?

I read a little bit more about this subject in the Unity manual and I think I should add a rigidbody component to the MU and disable gravity/ enable kinematics. Am I right?

Under review

You can put MU under other MUs and they sub MUs will automatically have no physics (they will be "loaded" MUs).