Your comments

I am sorry, I can't tell you this. We are using

https://libplctag.github.io as an underlying library. Maybe you can find some more info about this on their pages. Best regards Thomas

Did you checked the player log if there are some error messages?

https://docs.unity3d.com/Manual/LogFiles.html

Hi,
try deleting the inverse kinematics (folder IK) in the Professional folder. This may also have problems with WebGL. Please let us know if this solves the problem.

Regards Christin

Hi,

this error may possibly be due to a space in the path. Please test it with a path without spaces or special characters.

Regards Christin

Hi, with WebGL you can only use Websocket based interfaces. This is a limitation by the Web standard and browsers and there is no way around that. This is why currently only a TwinCAT WebGL based interface is running with WebGL. All other PLC interfaces use different communication standards and don't work on WebGL.

Hi, you would need to delete some folders because mainly some interfaces are not working with IL2CPP and WebGL.

Please check the table here for knowing in detail what to delete:

https://doc.realvirtual.io/advanced-topics/supported-platforms

You should find it under "My Assets" - did you checked to find it there?

Image 893

Please open the Package manager within Unity and import from there - like in my picture above. This should work. If not there might be a firewall issue with your computer.

You could use standard Unity physical joints to get this working. Or you need to use Drive_Gear or Drive_CAM to relate the position of some slave axis to some master axis. Or you could do a custom script where you implement the relation between the different drives.