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I tried both Mono and ILCPP, same error. .Net Standard 2.0 and .Net4x also throw the exception. Android version in Editor is 8.1 (minimum) and 9 on the device. I do not think I made it clear: When I use an older version of the OPCUA4Unity asset, it works.

The problem seems to be Android specific. A windows test build works as expected.

Unfourtunatly, that did not help. I can test with Windows build later today.

Here is the complete Error Message:

LicenseException: The supplied license is not longer supported for this version. You need to renew your support subscription to use this version of the OPC UA Framework Advanced. Please contact your support!

E.a (ca a, System.Func`3[T1,T2,TResult] b, System.Int32[] c) (at <00000000000000000000000000000000>:0)
Opc.UaFx.Client.OpcClient.9d5kkmew9wufknspdhtqha6c6e79c3xm207a (Opc.UaFx.Services.OpcBrowseRequest a) (at <00000000000000000000000000000000>:0)
Opc.UaFx.Client.OpcClient.9d5kkmew9wufknspdhtqha6c6e79c3xm207a (Opc.Ua.ViewDescription a, System.Collections.Generic.IEnumerable`1[T] b) (at <00000000000000000000000000000000>:0)
A.a (System.Collections.Generic.IReadOnlyList`1[T] a, Opc.Ua.BrowseDescriptionCollection b, Opc.Ua.BrowseDescriptionCollection c) (at <00000000000000000000000000000000>:0)
A.a (System.Collections.Generic.IReadOnlyList`1[T] a, Opc.Ua.BrowseDescriptionCollection b) (at <00000000000000000000000000000000>:0)
A.a () (at <00000000000000000000000000000000>:0)
A.MoveNext () (at <00000000000000000000000000000000>:0)
game4automation.OPCUAConnection.= (Opc.UaFx.Client.OpcNodeInfo ?, game4automation.OPCUANode @, System.Collections.Generic.List`1[game4automation.OPCUANode]& A, System.Boolean B, System.Boolean C) (at <00000000000000000000000000000000>:0)
game4automation.OPCUAConnection.= (Opc.UaFx.Client.OpcNodeInfo ?, game4automation.OPCUANode @, System.Collections.Generic.List`1[game4automation.OPCUANode]& A, System.Boolean B, System.Boolean C) (at <00000000000000000000000000000000>:0)
game4automation.OPCUAConnection.= (Opc.UaFx.Client.OpcNodeInfo ?, game4automation.OPCUANode @, System.Collections.Generic.List`1[game4automation.OPCUANode]& A, System.Boolean B, System.Boolean C) (at <00000000000000000000000000000000>:0)
game4automation.OPCUAConnection.GetAllSubNodes (System.String nodeid) (at <00000000000000000000000000000000>:0)
game4automation.OPCUA_Interface.ImportNodes () (at <00000000000000000000000000000000>:0)

Of course. I use ver. 1.026 with Unity 2018.4.12.

Hello everybody! Is there any news on that problem? Thanks.