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How to build a gantry

Ramon Janousch 1 day ago in realvirtual.io Starter and Professional 0

Hi everyone,

I’m trying to figure out the best way to model a gantry in realvirtual and I’d like to check if my approach makes sense.

Mechanical setup

  • Think of a classic gantry crane

    Image 1420

  • In my machine I have

    • Two separate X-axes at the bottom (front and back rails – green arrows).
      They can move independently in X, but in normal operation they should behave like a gantry pair.

    • On top of them sits a Y-axis stage (blue arrows) that moves sideways.

    • Image 1421
  • The Y-stage is physically connected to the X-axes via joints in Unity.

  • The CAD / Unity hierarchy is basically flat – the Y-stage is not a child of one of the X carriages, so I cannot rely on parenting to move it together with X.

Control side

  • I have separate drives / axis values for:

    • X-front

    • X-back

    • Y-stage

  • The requirement is:

    • When X moves, the whole Y-stage must move with it.

    • Y should still have its own motion relative to the gantry.

Questions

  1. What is the recommended realvirtual setup for this kind of gantry?

  2. How should I combine this with joints?

    • Should I keep the joints at all, or would you recommend a purely kinematic Axis/Drive setup for this use case?

Any hints, best practices, or “don’t do this” stories are very welcome.
Thanks in advance!