Build error in version 2020.05
You need to replace in Global.cs these two methods:
public static List<string> GetGroups()
{
var groups = GetAllSceneComponents<group>();
var Groups = new List<string>();
#if UNITY_EDITOR
foreach (Group group in groups)
{
if (EditorUtility.IsPersistent(group.transform.root.gameObject))
continue;
if (!Groups.Contains(group.GroupName))
Groups.Add(group.GroupName);
}
Groups.Sort();
#endif
return Groups;
}
public static List<gameobject> GetAllWithGroup(string group)
{
List<gameobject> list = new List<gameobject>();
var groupcomps = UnityEngine.Resources.FindObjectsOfTypeAll(typeof(Group));
#if UNITY_EDITOR
foreach (var comp in groupcomps)
{
var gr = (Group) comp;
if (EditorUtility.IsPersistent(gr.transform.root.gameObject))
continue;
if (gr.GroupName == group)
list.Add(gr.gameObject);
}
#endif
return list;
}Customer support service by UserEcho