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I am closing this ticket because we could not reproduce it.

For anyone experiencing similar issues.

Problem was that the compile settings were not set correctly:

https://game4automation.com/documentation/current/compilerdefines.html

, that collision layers were not set correctly:

https://game4automation.com/documentation/current/physics.html

and that Prostprocessing was not included in the Assembly Definitions:

https://game4automation.com/documentation/current/game4automation.html

https://game4automation.com/documentation/current/assemblydefinitions.html

Hi, I can't reproduce the problem. My builds work as expected both Mono and ILCPP.

To reproduce it, it would be necessary for you to send us your project? If needed I could sign an NDA.

Which Android Version are you building to? Are you using Mono or ILCPP? Are you using .Net20 compatibiltiy?

Did you build with IL2CPP. Could you try to use Mono?

I have send you a download link with a new dll to try. Do you experience the same problem on a windows build?

Hi, 

will try to find a quick solution. Could you please tell me the Version of OPCUA4Unity you are using?

Thanks

Thomas

Hi Leevi,

please check the Youtube Video about TwinCAT. This should show you how to connect it.


It is hard to say what the problem is based on your description. If you send me your existing project I could check where the problem is. I will send you a link via email to upload.

It seems, that you need some basic Unity training. You could also purchase a support package and I will help you and train you via Zoom / Skype.

Best regards

Thomas

Which version are u using. I can't reproduce. With 1.026 Update works. Used Demo Model and UaCPPServer to check.


Do you have a small demo model - based on UaCPPServer where I can check your issue?