Your comments

Currently we don't have an official Winmod interface, we have something in development but we won't be able to test it (we don't have winmod licenses). If you would like to test it and can check  it (and change if needed the code) we can provide you with the current status of our Winmod implementation. It is ready but for sure there are bugs in.

The Unity editor is not recognizing your changes which you are doing in the script. You should use the function sin your code with your adding functions. There you should use EditorUtility.SetDirty(this)

You need to SetDirty the component script. It seems that you set dirty in the script above the value Forward instead of the component itself.

Hi, I think you must Use  EditorUtility.SetDirty function.

Please also check page https://realvirtual.io/documentation/current/signalmanager.html and the example script on the page.

Hi Ernesto,


I am able to connect and to import the signals (even if I am not able to connect to the PLC because I don't have same setup).


Don't know where the problem is. Just for beeing sure I will send you again the latest code of the interface via mail. Please also check in Kepserver if you enabled anonymous login.


Hi Ernesto,

I would need to test again with your config. Will check with Kepserver and your Server Config and will let you know tomorrow morning. 

Best regards

Hi, it seems that you need to get some Unity basic development knowledge. There is a lot of stuff on the internet. 


Please understand that we can't provide for free development support and service. If we should help you with a training or a custom support package, then send us an email to info@realvirtual.io

1) We did not planned to support jumps. You could build your own logic by changing Assets/game4automation/private/RuntimeUI/FirstPersonController.cs

2) You could use this function and your own custom script for doing this:

https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnMouseDown.html