Ihre Kommentare

Hi, thanks for reporting and finding the issue.  


Please relace the method by this:  


//! Check if any UI input field has focus - uses EventSystem for O(1) performance
private bool CheckForFocusedFields()
{
// Check if currently selected GameObject is a TMP_InputField (O(1) performance)
var selectedObject = EventSystem.current?.currentSelectedGameObject;
if (selectedObject != null)
{
var inputField = selectedObject.GetComponent();
if (inputField != null && inputField.isFocused)
return true;
}

// Check UI Toolkit focus controller
if (focusController != null && focusController.focusedElement is TextField)
return true;

return false;
}


We will inlclude this in the next update.

Hello,

thank you for sharing your issue.

We only support Unity 6 LTS versions. You need to open your project with a Unity 6000.0.x version. The Sentis package should default to version 2.1.3 and resolve the issue

We fixed all things discussed in this thread - will be available in upcoming release 6.0.8

Hi again,

 I'm actively working on integrating your changes into the codebase right now. While I'm at it, we've also made some improvements to the connection handling (making it non-blocking) and enhanced the documentation for the S7 interface.

I'll send you an updated version of the interface later today for testing. Would you be able to test it on your setup when you get it? Your real-world testing would be incredibly valuable to ensure everything works smoothly.

One quick note: I've marked your post as "private" to keep the code snippets exclusive to our customers only. I hope that's okay – just want to make sure we're protecting the value for everyone who has purchased the product.

Thanks again for your patience and collaboration on this!

Best regards,
Thomas