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Hi, LWRP is not officially supported. You might get it running with some minor changes with LWRP but all our examples and demos are based on the Standared Rendering Pipeline.
OPCUA for Android is only supported with Mono and not with IL2CPP. I am sorry but the 3rd party OPCUA dlls don't work with other settings. See also the remarks on the Unity Asset Store and on our documentation pages about the compatibility.
Es sieht so aus, als ob ein komisches Zeichen in einem Teilenahmen enthalten ist. Der Fehler ist mir bisher leider unbekannt. Können Sie mal ein anderes Teil exportieren oder nur Teile des betroffenen, um das Problem näher einzugrenzen?
Might be a security issue.
"To import 3D data into your scene you need to drag and drop the CADLink prefab into your scene or you can use in Game4Automation Professional the Menu game4automation > Add CADLink (Pro)."
The menu bar is only available within Game4Automation professional.
When the main menu bar is not added usually you have some errors in the console which prevent Game4Automation to compile. Maybe there is a collision with something you already have in the project. Please check the error logs in the Console window and start with an empty project.
Hi, URP is officially not supported in Game4Automation. It might be some work to get it running with URP.
The OPCUANodeSubscription object includes everything you need, e.g. the NodeID of the node which changed.
Do you know coding with C#? You could do a loop and subscribe in that for each loop to all the signal you need.
Our product should be enough proof.
With some basic Unity and C# knowledge it should be possible to do what you need. Do you know C# and Unity?
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No sorry, because it is hard to know what kind of data structure is inside a custom type all we can provide so far is that you transform the byte array to your types. Do you have any better idea?