Your comments

Thanks, we will need to check.

We released a new version including what you requestet. It is version 2021.17. You can find it on the Unity Asset Store and on our download pages - depending where you purchased it.

Could you please ask your question in English?

Please delete the Recorder.cs script in the game4automation folder. This functionality has been replaced by the script DrivesRecorder.cs. With

an update of an existing project, obsolete scripts are not automatically deleted. We will check here whether we can automate this.

this automatically.

Hi, I don't know this issue but we will check for the reason.

Best regards

Thomas

1.)  we can do a beta for this until end of next week

2.) yes

Weather you read in code or you subscribe to the variables. If you subscribe to the variables it depends on the subscription parameters. There is a (requested) subscription publishing interval. It also dependes on the server settings how ofthen the subscriptions are published.

Hi Benjamin,

I think we need to debug this together because we never have been able to test the Siemens Simit interface in depth, because we have no license for it. 

I think we need a Teamviewer session together and debug what is going on. I am available next week on Tuesday at 9:00 for example or Thursday at 09:00.

Best regards

Thomas

Hi,

you need to export the imported STEP data as FBX. This will save the meshes permanently. With this FBX you can create a prefab with real-virtual components. The FBX exporter is available in the package manager.

Regards Christin

Hi, you are right - polling is currently in FixedUpdate. We should implement in the next release a cycle time when the Read is done so that you can slow it down. Currently only way for slowing the polling down is to call the ReeadNode function manually in a custom method. Sorry for the misunderstanding.