Your comments

You are right - thanks a lot for reporting. Will be fixed in next release.

Hi, we are checking and looking for a solution.

Hi, we just checked and can't reproduce. Can you send us a full Unity project with everything in where we can test this. Please upload your project to https://realvirtual.io/send

Hi, you need to close the info window - then it should continue.

Hi,

if you question is a bout the "disable" of the PLCInput and PLCOutput script this only disables the FixedUpdate functions because they are not needed. The Signals are more or less passive Gameobjects only holding the information of the signal values and the connection.

Hope this helps.

Best regards

Thomas

Hi Niko, what about using the Signals? You need to create a Signal Gameobject, assign it to SignalEnded and check it like MySignalEnded.Value = true. Maybe it would be also a good idea for the next release to add here event functions so that you could subscribe with your custom methods.

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