Your comments

I am (from tomorrow on) for 10 days in vacation. Is there a chance that we can test and debug it on our computers?

Leider nein, da wir keine AB Steuerung selbst haben waren wir bis jetzt auf den (erfolgreichen) Test eines Kunden angewiesen. Der Kunde hat berichtet dass es funktioniert. Hat die Firewall ein Protokoll?

Thanks for your information. Should be fixed now.

Leider sind wir keine AB Experten. Wir nutzen das Framwork libplctag - dort ist Path als Verbindungsparameter notwendig.

https://github.com/libplctag/libplctag.

This seems to be a bug related to certificates or / and User Login. Is there any chance that we can test / debug with your OPCUA server?

Hi Bo, no we are missing all the colliders and meshes if you just send the prefab without dependencies.

Best would be that you zip your whole example project (before please delete the Library folder). After this you could upload here:

https://realvirtual.io/send

I am not sure if this proposal is in general the way to go.

@Preliy: Can you please exlain a little bit more or send us an example project.

ah yes right - did you compared with the demo model - did you see any differences. If you don't find the issue you might need to send us the model and I can check.

This is due to some Unity limitations - combining physical movements (transport surface) and kinematic movements (axis) is a problem. Please check example scene Assets/game4automation/Scenes/TurningAndLiftingTransportSurface.unity

Basically the TransportSurface should not be a child of the kinematic movements - it needs to be separated but the parent drive needs to be referenced in the TransportSurface

Hi, this issue is not known from our side. Are you sure that you are not overwriting I0.0 from somewhere else?