Your comments

Do you have any spaces or special characters in the path of the Unity project?

Thanks, we will check this.

Regards Christin

It is solved @Robin: thanks a lot for your help.

It will be included in release 2022.12.

For everybody having same issue before - please integrate this into OPCUA_Interface.cs:

Image 1081

We are going to implement it for Apple Vision Pro as soon as devices are available in Germany. Currently only MetaQuest3 is supported. XR / AR Release (for MetaQuest3) will be this week.

It is an old version of realvirtual (still game4automation) we fixed a lot. You should upgrade to the latest release.

Maybe it is just an animation issue - can you try changing the texture scale setting in transport surface.

Please change it like that - it seems that you are using an old release:

if (currentSelectionRaycast != null)
currentSelectionRaycast.IsActive = false;

I don't know which version you are exactly using. Just deactivating the Gameobject with the Main Camera should work.  Can you send me the line of code which is creating the null reference. Maybe a null check there is helping.

Hallo,

bitte senden Sie uns die Szene als UnityPackage zu, damit wir das Problem prüfen und beheben können. Vielen Dank.
https://game4automation.com/send

Mit freundlichen Grüßen 

Christin