Your comments

I think you will need to delete fully old OPCUA folder and then import the new unitypackage.

I think usually you should not use linear guides because physical friction is always a little bit problematic.

You can use your own custom physics material in the collider:
https://docs.unity3d.com/560/Documentation/Manual/class-PhysicMaterial.html

Hi, is there any interface inside which is trying to reconnect every 10 seconds?

You can use the Unity profiler to check what happens in the very slow frames:

https://doc.realvirtual.io/advanced-topics/improving-performance#profiler

Best regards

Thomas

The documentation for developers is here:
https://doc.realvirtual.io/advanced-topics/mixed-reality-with-meta-quest3

We will soon release (in about 4 Weeks) a special Unity Package (realvirtual.io Imverse) bringing some special things which makes it really easy to place realvirtual.io Models into an AR environment on the MetaQuest3.

The issue is solved. Will be in the next release 2022.10.

Hi,

we are currently updating this section of our documentation. It will be available on Monday, February 5th, 2024.

Regards Christin

Please monitor the frame rate development. In the Game window, you can find this information under 'Stats.' Extended runtimes may potentially lead to issues. Feel free to provide us with your scene for testing.

Regards Christin

Could you please upload us your full project for testing it on our computers:

https://realvirtual.io/send

You should always use signal.value = true or signal.value = false;

See for example the scripts in the demo model - for example this code:

Sensor Occupied is for example a PLCInputBool Signal

void FixedUpdate()
{

if (SensorOccupied.Value == false && On && ButtonConveyorOn.Value == true)
{
StartConveyor.Value = true;
}
else
{
StartConveyor.Value = false;
}

LampCanAtPosition.Value = SensorOccupied.Value;
}