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We are currently checking that. There is a discussion if we integrate Fanuc, KUKA, Stäubli and ABB Interface into a Game4Automation Ultimate Version. This will be about 300€ above the price of Game4Automation Professional. If we decide to go for it ETA will be around end of this year.

Hi Markus,

RoboDK is usefull if you want to simulate the whole robot without the real robot controller. It is easy to use and a robot cell can be easily simulated. The robot programmes are programmed in a meta language and can be transfered later on to the real robot controller.

PLCConnect is just an interface to the real robot controllers. Mostly they are more complicated. You can programm in the real robot controller and connect this to Game4Automation.

Hi Markus,

the connection between RoboDK and Virtual PLCs can be done via Game4Automation because it has interfaces to both.

As far as I know, there is no direct PLC connection available inside RoboDK.

Best regards

Thomas

Hi Mike,

ABB is possible via OPCUA. A demo scene is included in the latest release.

Kuka and Fanuc should be possible via RoboDK. RoboDK has, besides the virtual controller, also the possibility to interface with the real robot controller. 

But we were not able to test this so far. We are waiting here for a customer who will do that soon (we don't have KUKA and Fanuc controllers in our office). 

Or you could use PLCConnect standalone  which is providing a SHM interface to G4A and interfaces to KUKA and Fanuc on the other end. 

Best regards

Thomas

Hi Matthieu,

if you are working in parallel, you need to have 2 Game4Automation licenses. Game4Automation is a Editor Extension that means that you need to have one license per seat.

There seem to be sometimes a problem with the included OPCUA license. We can't see the same problem on our computers, but I had one other customer with the same problem. The reason is the included OPCUA dll and it's licensing mechanism. We are working on an update of the included OPCUA dlls and this will solve most probably the problem. 

Best regards

Thomas

Modbus will be added soon

You will need to set the Values "PlaceObjects" or the corresponding values to true to loose the can. If you use PickBasedOnCylinder this can be controlled by a connected cylinder. So the Can should fall down whenever you open the Cylinder.


Hi,

for which PLCs do you need modbus?  I just did a quick research about Modbus and there seems to be c#.net libraries available. How to you get the assignment to Real, Byte or Integer Values in Modbus. Is there a standard for defining and importing signal lists?

In Europe we don't have much PLCs which are using Modbus so I don't know anything about it so far.

If we would have a partner / tester we could easily implement that to Game4Automation Professional. Are you interested? Which PLCs could you use for testing the Beta?

If you wish to help us please send an email to info@game4automation.com. Thanks.

Thomas

Hi Jacob,

we implemented it in our Unity2019.4 LTS beta. Do you want to test it. Your project must be on 2019. Now one subscription can handle multiple values. What I remarked was that OPCUA server might be slower with to much subscriptions.

For sending you a beta I will need your Unity Invoice Number - and a good rating in the Asset Store if it works ;-)

Best regards

Thomas