Your comments

Can you upload a project where we can reproduce the problem?

https://realvirtual.io/send

Thanks

Hi, we never tested it but it should be possible because roboDK interface is working based on TCP-IP. But our experience with Hololens is not the best - we tried to do something similar but we did not succeeded in generating a good user experience and 3D performance of the hololens is very limited.

Which version of OPCUA are you using? We changed the basic dlls because there have been issues with encryption and so on. I think this is the reason. You should upgrade from the Unity Asset Store to latest version

I think it is because I have send you an OPCUA update (based on latest realvirtual) but it is including new things which are not compatible with your old game4automation.

I think best approach is, take all the scripts (not more) which you have in the current buggy project in the folder OPCUA and use them in your old project - so basically just take the scripts from the upgrade package I have send you.

I checked in a test scene and subscribed to the variables - i can't see any problem:

Image 931

For the subscriptions I am totally sure that they are working. Is there a demo model with a demo opcua server where I can check your setup.

One more question - for me to be able to test. Is it a special issue when using multiple OPCUA interfaces in one scene or is it a generic issue also with one interface?

Ok will need to check. As an intermediate solution you could change to the latest release. There you can define a poll cycle for each node so the performance issue is solved when polling.

Are the values not updated correctly?


Can you please describe more how I should use your demonstration model you putted on our upload platform?

Hi,

check the screenshot below. With 3D-Icon you can scale the gizmo size.

Image 929

Regards Christin