Ihre Kommentare

Hi, I would recommend Visual Studio 2019 - which is usually used. I have seen some customers using Code but I would not recommend it, because there might be some limitations. We are using Rider for development which is also very good with Unity but Rider is not for free. 

If you have problems in using Visual Studio 2019 this is a general Unity or Visual Studio installation or setup problem.

Please follow this guide:

https://docs.microsoft.com/en-us/visualstudio/gamedev/unity/get-started/getting-started-with-visual-studio-tools-for-unity?pivots=windows

We found the issue. Automatic install script had a bug. Is fixed in the latest release.

Hard to say - please compare the source settings with the demo model or send us your model and we will check what is wrong.

Which version of our OPCIA client are you using? We just changed the basis framework in latest release.

Solution was to remove GAME4AUTOMATION_PROFESSIONAL from the compiler defines. We will investigate why sometimes these defines are set - even if you just have got Starter.

First of all please check all these steps described here:

https://forum.game4automation.com/de/knowledge-bases/2/articles/193-step-by-step-guide-if-you-have-problems


Maybe there are errors which prevent the g4a scripts to be compiled. If yes please check the console log and send it to us if the message is not helping you.

Are you using Professional. Please check your Scripting Define Symbols as described here:

https://game4automation.com/documentation/current/compilerdefines.html

If you are using Starter GAME4AUTOMATION_PROFESSIONAL should not be in the compiler defines.

On which platform are you working. Please try deleting the full path

Assets/game4automation/private/RuntimeUI/SpaceNavigator

Good morning,

I think this fits well vor Game4Automation. What do you mean with basic (369€) per year?

You need Unity Professional (about 150€ a month) and Game4Automation Professional (700€ for one license). You can import Inventor CAD data by exporting and importing them via STEP data format.

For the Rasperry PI what kind of a module are you looking for. We have implemented several industrial communication protocolls and if RasperrryPI is talking one of these protocolls communication with Game4Automation Signals would be also. Our source code is open so you could also implement your own custom interface to a rasperry pi.

You can also check our new FAQ if you have more questions:

https://game4automation.com/en/


Best regards

Thomas