Your comments
Hi, sorry for my late response. We needed first to support the open issues of our professional customers.
I checked your project but it seems that I don't have all data to be able to reproduce your problem. I would need your full S7 project. And you need to tell me which scene to open and what else to do to get the same problems as you do. Thanks.
Hi, I checked your example on my computer. It moves smoothly on my side´(RoboDK and G4A),
I think your started to implement your own RoboDK Interface because you did not purchased professional version - right?
It could save you some time to use G4A Professional. Please get in contact with me if you need an offer.
Ho Jacob, we have now a beta whoch is able to have the needed limits. It is currently tested by a few customers and will be released soon.
If you are interest I can send you the beta.
Best regards
Thomas
Normally it should be faster. Looks like your computer resources are limited but I am not sure if there is another problem.
To be able to check you would need to provide your project (RoboDK including G4A) to us.
Please send us your project by using https://game4automation.com/send
Sorry for my late response.
Grip should work. Please check how we did it in our dem model.
You can upload your model via https://game4automation.com/send and I will check what is missing in your project.
Hi,
yes, very ofthe CAD designers don't create a kinematic hierarchy like we would need it in Game4Automation.
You can use Groups and Kinematics (scripts) do define a new kinematic hierarchy without changing the imported structure (to stay in sync with the CAD structure).
Currently, I don't know any standard which is available in common CAD systems to export a Kinematic structure. Based on individual scripted exports from CAD side it would be possible to create the kinematic hierarchy automatically inside G4A.
Based on a research project which we are currently starting, we will implement Automation-ML (and FMU) import into G4A. But I don't know any standard CAD system which is able (without individual scripts) to export Automation-ML.
Best regards
Thomas
OK we found a solution. Thanks for sharing your information.
Here is a video about it, will be in the release next week. If you need the changed scripts earlier please send me a message.
H, thanks very much for sharing. Nice work. We are working on it and will integrate a solution, next week most probably. In the this week release we had not enough time for this issue.
Customer support service by UserEcho
See documentation: https://game4automation.com/documentation/current/cadlink.html (in first section of the page)
You need to use FBX exporter and export it as a FBX