Your comments

Hi, I am on it but still no solution - will continue tomorrow.

Best regards

Thomas

Hi,


I was able to repeat this behaviour in my environment and passed it on to my colleagues to look for a solution.


Regards Christin

Hi,

I have setup the situation as you described. 
The settings in my Grip-script are the following:

Image 998

With this settings it works when you switch between pick and place during the game mode. The Fixer only keep the MU if the gripper is set to place. The gripper always holds the higher priority.

According to your screen shots I'm not quite sure how the picking was able to work because there is no pick mode defined.

(for this have a closer look in out documentation: Grip - realvirtual.io User Documentation (gitbook.com).

Kind regards 

Christin

Hello,

I have checked your project and solved the problem:

- I added an empty game object to the hierarchy

- add to the layer "rvSelection"

- moved the post process volume from the main camera to the empty game object.

Image 986


- added the scene in the build settings

Image 985

With this the build was successful. Please evaluate this on your version and let me if it works.

Kind regards

Christin

Hi, this is a non blocking step - this is why it is getting in a infinite loop.

Hi Markus,

we just need somebody who is able to test the WinMod interface. I is somewhere in our dev-branches. I can check and forward it to you. But your students should get in touch with us - we might need to debug via Teamviewer - because I am pretty sure that it is still buggy. Best regards Thomas

Hi - could you please post in English? Thanks

Can you send us your full project as a ZIP file and we will check.

You can upload it here:

https://realvirtual.io/send


Please tell us also the System (Windows, Linux, Mac?) and the Unity version you are using.