Your comments

Hard to say. Are you able to get the Log data when you start it as a compiled version. There should be no special settings you need to consider. You could also use this Asset to get  the Console Log in the Unity Player Window:

https://assetstore.unity.com/packages/tools/gui/in-game-debug-console-68068

You have PREspective in your project (Prespective is another Digital Twin product). It is not a part of Game4Automation which is causing your problems. Please delete everything of Prespective or start with an empty project.

Yes, arrays are not supported currently. We will add this in one of the next releases. If you need it at this moment you should go back to the old version.

Unity is connecting successfully but afterwards no nodes are available when the connection is done with a username and password. Are there any special security settings on the nodes itself in the server which could prevent the reading when loggin in with a user?

Will need to ckeck. Are you able to share your server for testing ?

I am talking about the game4automation version - not the Unity version.

It seems that you used our version (game4automation asset)

"game4automation-Professional-2020.16-beta-1123.unitypackage" from our downloadpage - this is where I can see the bug.

You should use "game4automation-Professional-2020.15.unitypackage" from our downloadpage (or our official Unity Asset Store Release).

I see, you seem to use latest beta - which has a bug and is not working without Cinemachine - please use the latest official release (2020.15).