Your comments

Ho Jacob, we have now a beta whoch is able to have the needed limits. It is currently tested by a few customers and will be released soon.

If you are interest I can send you the beta.

Best regards

Thomas

Normally it should be faster. Looks like your computer resources are limited but I am not sure if there is another problem.

To be able to check you would need to provide your project (RoboDK including G4A) to us.

Please send us your project by using https://game4automation.com/send 

Sorry for my late response.

Grip should work. Please check how we did it in our dem model.

You can upload  your model via https://game4automation.com/send and I will check what is missing in your project.

Hi,

yes, very ofthe CAD designers don't create a kinematic hierarchy like we would need it in Game4Automation. 

You can use Groups and Kinematics (scripts) do define a new kinematic hierarchy without changing the imported structure (to stay in sync with the CAD structure).

Currently, I don't know any standard which is available in common CAD systems to export a Kinematic structure. Based on individual scripted exports from CAD side it would be possible to create the kinematic hierarchy automatically inside G4A. 

Based on a research project which we are currently starting, we will implement Automation-ML (and FMU) import into G4A. But I don't know any standard CAD system which is able (without individual scripts) to export Automation-ML.

Best regards

Thomas

OK we found a solution. Thanks for sharing your information.


Here is a video about it, will be in the release next week. If you need the changed scripts earlier please send me a message.

Transportsurface.mp4

H, thanks very much for sharing. Nice work. We are working on it and will integrate a solution, next week most probably. In the this week release we had not enough time for this issue.

You are using Unity2020. We always only support the latest Unity Long Term Stable release (LTS). For more information please check here: https://forum.game4automation.com/knowledge-bases/2/articles/203-game4automation-with-newest-unity-releases.

Maybe your new server does not support subscriptions or is configured for subscriptions.Worst case you might need to poll the signals.

If you changed the RoboDK pathes I don't know why it not opens. The code is always just using this path. Is your path somehow uncommon with special characters or empty spaces?

You might need to set some breakpoints in RoboDKInterface.cs and check what is going wrong. If you don't find the issue we should do a Zoom Session and I will check on your computer.

So when you open the project on the new PC you get these white messages. This is not an error and we can ignore it.

When does the log with the Old PC Path comes up. When you start the RobotDK example project on the new PC. Normally this could not happen because on your new PC the Unity Log should not show log messages with the Old PC pathes. It does not seems to be a RoboDK specific issue. 

How did you transferred the project to the new PC?  Did you copied the full project folder. If yes usually you should delete Unitys Library Folder before opening on the new PC.