Your comments

Hi Bo,

you can try and set the collider of the turn table slightly lower than the conveyor before. Also I would suggest to close unity and delete the library folder within assets. This folder will be created by unity when you open your project again. Start your project again to check wether the problem still occurs.

A last option could be to use the contraints of the rigidbody of your moving object and freeze the z-axis.

I am pretty sure that your variable naming is wrong. Best way is to import the variables from the PLC.


Step Import is not supported on non Windows Platforms. The  DLLs we are needing are not supporting this.

Hello Bo,

I have recieved the upload but there is no failure when I start the game mode. Can you check upon this?

Hello Bo,
We have fixed the bug. You have received an update for your version by email. The bughas been fixed for further downloads.

Hi, the number of signals is not an issue, I have seen models with more than 1000 signals. Have you tried changing (reducing) the MaxPdu Lenth (e.g. to 40). Did you tried the AreaReadWriteMode (but I don't know if that works with nettoplcsim).

Hi Bo, can you send an example project with just one scene in where we can debug the issue?

Hi Bo, based on your picture it is not totally clear to me. In general physics and colliders is not always behaving like reality so very often some simply dummy colliders (best for performance is box colliders) are needed.