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Sorry we can't support for free. You could book paid support if needed.

You might need to write some c# script to read the json data and use the public Drives methods to start the movement (like Drive.MoveTo - see https://game4automation.com/documentation/current/apidoc/html/classgame4automation_1_1_drive.html

Hi, this is possible. Some programming / scripting is necessary from your side. What kind of MQTT Asst are you using inside Unity?

MQTT interface is planned later on this year. Please understand that we can't provide for free individual support. 

You could purchase a support budget and we could do what you need within this budget.

You could loop through all Signal objects in a script each FixedUpdate and read Signal.Value for saving it to whatever format you would like.

Hi, we are not able to support Hololens and we stopped support for it. We can refund you the money if you would like. I am sorry but we were not able to get the 3rd party DLLs running on UWP as needed.

Hi Toni,

the Beta version which should fix your problem with the build is available on our download page. Please note, that OPCUA works only on Windows and Android (Android only Mono).

The Upgrade Message is always there - if you can use and add OPCUA and other Professional features you are having the professional version. Will let you know when the Beta is available. B

I assume you are using latest version. There hast been some issues with the latest OPCUA dlls we are using and the compilation to a game. There will be soon a new release of G4A professional whichshould solve this issue. If you wish I could provide you a beta Tuesday next week which should solve this issue.

s7

Hello, you are right. I will fix this in the next release! Thanks,

Hello,

writing to DBs is described here and it should be possible what you like to do:

https://game4automation.com/documentation/current/s7tcpip.html#Reading-and-Writing-DBs


I think it should be DB43.DBX145.0