Your comments

I don't know any limitations. You should be able to use all versions of RoboDK.

You wil need to check how the byte array looks like, where is the string starting and ending. Are there bytes inside the byte array which define the end of each string?. There seems a string, a timestamp and another string included. You can transfer an array of bytes to a string with methods like this: https://www.geeksforgeeks.org/different-ways-to-convert-char-array-to-string-in-c-sharp/

That's a good idea. I will create a public Github Repository for User Extensions.

No sorry, because it is hard to know what kind of data structure is inside a custom type all we can provide so far is that you transform the byte array to your types. Do you have any better idea?

Hi, LWRP is not officially supported. You might get it running with some minor changes with LWRP but all our examples and demos are based on the Standared Rendering Pipeline.

OPCUA for Android is only supported with Mono and not with IL2CPP. I am sorry but the 3rd party OPCUA dlls don't work with other settings.  See also the remarks on the Unity Asset Store and on our documentation pages about the compatibility.

Es sieht so aus, als ob ein komisches Zeichen in einem Teilenahmen enthalten ist. Der Fehler ist mir bisher leider unbekannt. Können Sie mal ein anderes Teil exportieren oder nur Teile des betroffenen, um das Problem näher einzugrenzen?