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SnapPoint.OnStart()': no suitable method found to override
Assets\realvirtual\Professional\SnapPoints\private\SnapPoint.cs(37,33): Assets\realvirtual\ professional \ snappoints \private\ snappoint.cs error CS0115: 'SnapPoint.OnStart()': no suitable method found to override

Issue is solved with newest 2022.16 release. Please use 2022.16 Professional and 2022.16 Simulation together. On Problems when updating please also consider this:

Meta Quest 3 VR Main Camera
Hello,
I have a question regarding the Main Camera in the realvirtual gameobject. I've searched through the forum and saw a 3 year old post where you suggest to just delete or deactivate the realvirtual main camera. When I do that, the realvirtual controller script component in the realvirtual gameobject deactivates itself. What i did for now is increasing the rendering priority of my XR Origin Main Camera to avoid issues. Is there a better solution to this?

I don't know which version you are exactly using. Just deactivating the Gameobject with the Main Camera should work. Can you send me the line of code which is creating the null reference. Maybe a null check there is helping.

Guided Transport
Hallo,
ich habe ein Problem festgestellt: Sobald sich mein Materialtransport in der Guideline bewegt, dreht es sich und setzt seine Bewegung langsam fort, ohne dass ich es steuern kann. Ich verwende eine normale Transportoberfläche mit Guideline, und die Materialtransporteinheiten (MUs) sind auf Guided MU eingestellt. Selbst in der Demo mit meinen STEP-CAD-Daten funktioniert es nicht. Woran könnte das liegen?

Hi,
we tested and everything is as it should be.
Maybe you did not updated (downloaded the new package of 2022.10) in the package manager (Update Button in the top right corner of Pakackage manager). After Update you need to Import.
Best regards
Thomas

Licence
Good morning
I have the OPCU4Unity license and I am currently working with the personal version of Unity.
I am developing a project for a client in his factory, my questions are the following:
- Can I implement this development in my client's factory with Unity Personal without licensing problems with Unity?
- If the entire project exceeds €100,000, even if the development in Unity is only a small part, should I change the license in Unity?
It is a private project that will never be in the appstore.
In your opinion, what do you think is the best way (in terms of licensing with Unity) to do industrial projects without having problems?
Thank you very much for your attention

Hello,
if you don't deliver our solution as source code but only as compliled applications you can do everything what you want.
Concerning Unity you should check Unity license conditions carefully but generally if you really earn money you need to use a Unity Professional license at least.
Best regards
Thomas

Conveyor Belt
Can real virtual be able to support a curved timing conveyor belt? How should I proceed with setting it up?
It has plates that go around the whole conveyor.

IKPath in a webgl build
Hello,
After deleting all the folders listed in the documentation(except RobotIK which does not exists in the project as a folder),
And creating a script which includes an IKPath variable.
When trying to build for WebGL i'm getting the following error:
"Assets\NewBehaviourScript.cs(8,5): error CS0246: The type or namespace name 'IKPath' could not be found (are you missing a using directive or an assembly reference?)"
(this error happen only when building not when running in the editor)
This script is important for the project.
Is that fixable?
Is there a work around
Unity Version: 2022.3.15f1
Real virtual version: 2022.09.3800
Thank You and Best regards.

Twincat 3 Anbindung an einem anderen PC im selben Netzwerk
Hallo zusammen,
bin noch sehr neu in der Bedienung von realvirtual. Meine Frage ist, wie ich denn mit der Twin Cats Ads Interface Komponente mich mit einem anderen Rechner im selben Netzwerk auf dem Twincat 3 die configuration aktiv ist verbinde.

Scene and gamemode are different
Hello,
can someone explain, why the box does get bigger when switching in gamemode? How can i avoid it?
First picture shows scene mode (how i want it to look like), second shows gamemode.

why I cant change PLC input signal by sensor?
Here is my problem.I have 2 signals:the “signal01” is to control object01 to move or to stop,and the “signal02” is to control another object02. I set a sensor called “sensor01” ,when object01 move to a certain place,the “sensor01” could detect it .However,it failed to change “signal02”,which is still false.
I have put relevant settings in those pictures below,can someone help me to resolve this strange problem?I have suffered from this one for nearly one week.

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