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+1
Under review

Recorder

我不会回放它。

+1
Fixed

Error importing the Package

rexgatling1988 3 years ago in realvirtual.io Starter and Professional updated by R S 3 years ago 5

I get this error when I import the package to Unity:

Assets/game4automation/private/RuntimeUI/SceneMouseNavigation.cs(801,38): error CS0103: The name 'SpaceNavigator' does not exist in the current context

Answer
Support 3 years ago

Is fixed in latest release.

+1
Under review

Circular conveyor belt

yangkang 3 years ago updated by Support 3 years ago 1

Hi

I wanted to achieve a circular conveyordemo effect (Fig1), a reference to radialConveyordemo (Fig2), but the MU transported in a circular conveyordemo is skewed in position, and I froze the XYZ rotation of the MU

Image 878

Fig 1

Image 877

Fig 2

+1
Under review

OPCUA Interface - Error in activating session

Ernesto 4 years ago in OPCUA4Unity updated by Support 4 years ago 30

Dear all,

I'm having problems to connect to a remote OPC UA server using the OPCUA Interface Component.

I followed the "Connection troubleshouting" guidelines provided in "/game4automation/Documentation/opcua.html".

Configuring the OPC Server with "No security certificates and passwords" I could connect OPC Watch with the server (see Image):


Image 576


However, when I tried connecting through the Unity OPCUA Interface:


Image 577


I get the following error message:

OPCUA Interface - Error in activating session [BadUnknownResponse]
UnityEngine.Debug:LogError (object)
game4automation.OPCUA_Interface:Connect () (at Assets/game4automation/private/Interfaces/OPCUA4Unity/OPCUA_Interface.cs:179)
game4automation.OPCUA_Interface:EditorImportNodes () (at Assets/game4automation/private/Interfaces/OPCUA4Unity/OPCUA_Interface.cs:246)
game4automation.OPCUAInterfaceEditor:OnInspectorGUI () (at Assets/game4automation/private/Interfaces/OPCUA4Unity/private/Editor/OPCUAInterfaceEditor.cs:20)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)


As it can be seen in the last image, I'm using Unity 2021.3.2f1 Editor with Game4Automation Digital Twin Professional 2020.


Any idea of what I'm missing?


Thank you in advanced.

Answer
Support 4 years ago

Hi, I checked. I found an issue with reconnection, that is why I am attaching here a new script. This will be included in next release.

OPCUA_Interface.cs

The disconnect problem and the PLCOutputBool can't be reproduced here on my computer with Simit.

+1
Fixed

No Mutex PLCSim Advanced Interface proble

Pablo 4 years ago in realvirtual.io Starter and Professional updated by Support 4 years ago 18

Hello,

we are using the PLCSim Advanced Interface.

We can Import the PLCSignals without any Troubles:

Image 519

The first time that we start the simulation in Unity everything is working fine (COM OK).

But after we stop the unity editor and try to start again, we get “No Mutex”... so no communication is established between the plc and Unity.

We found out that creating a new PLC Instance and re-importing the signals “fix the error”... but just for the first run. Then we have to repeat the process of creating a new PLC again and again...

Could be some background process blocking the communication? Thank you in advance.

Answer
Support 4 years ago

Current working coupler.exe is available in the download area:

https://realvirtual.io/download/PLCSimAdvancedCoupler.exe

+1
Answered

Robodk version with game4automation professional or game4automation OPC UA

efrensilveyra 5 years ago in OPCUA4Unity updated by Support 5 years ago 1

Which version of robodk is compatible with game4automation opc ua or game4automation professional. I ask, because I want to communicate robodk 4.0 with game4automation professional.

+1
Answered

When will Unity 2019 be supported?

Stan 6 years ago in OPCUA4Unity updated by Support 6 years ago 5

Hello,


I was wondering when will OPC UA for Unity 2019 will be supported?

With kind regards,

Stan (Developer at Siemens)

Answer
Support 6 years ago

Hi, we have no tutorial about that.Even if Unity 2019 is not officially supported yet, you should be able to get it running. What is your problem. What kind of error messages do you have?

0

Realvirtual-WEB ReqList

陈喜成 21 hours ago updated 21 hours ago 1

Hello,
I'm glad to test your company's product.The feedback on the RealvirtualWeb functionality test is as follows:

UnityToWeb:
1. Mesh cutting ineffective DemoCSGMachining
2. Hinge ineffective DemoKinematicsSolver
3. Robot time speed change ineffective DemoRobotIK

Web/GLB/Interface:
1. S7 ImportTagTable does not support DB (hope to support import/export, and native TIA exported columns need manual modification to import) [OK]
2. S7 ImportTagTable direction cannot be automatically recognised (ReadFromPLC / WriteToPLC) [OK]
3. Large GLB file export [WebViewer] Export failed: System.IO.IOException: Stream was too long. (deduplication skipped, causing unprocessed data to exceed 2 GB MemoryStream, not an issue with GLB size itself.) [OK]
4. Start Dev Server/Open in Browser (localhost:5173) loading the current model sometimes causes web errors [OK]
"realvirtual WEB OPEN. LIGHT.INDUSTRIAL. ANYWHERE.Could not load the model Unexpected token"
5. OPC UA browser only shows the top-level nodes (subnodes not traversed?)

The OK items were fixed by AI, OPC UA still awaits official update. Thanks in advance~

0

Configure Position and Size of Orthographic Overlay Views

Hi,

we are using Unity 6.3 with realvirtual Professional.

When the three orthographic views are enabled, they appear in the lower-left corner and overlap our application UI. We would like to configure their layout so that they can be displayed in the lower-right corner instead.

It would be helpful to configure each view individually:

- Position using X and Y

- Size using Width and Height

- Separate settings for the Front, Top, and Side views

Ideally, these settings could be configured through the Unity Inspector or a ScriptableObject and remain active during runtime.

Is there currently a supported way to configure the position and size of the orthographic overlay views? If not, could this be added as a feature?

Thank you.