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+2
Under review

Recorder

传说故事中国古代历史(中国历史传说) 10 months ago in General Questions updated by Support 10 months ago 1

我不会回放它。

+1
Fixed

Error importing the Package

rexgatling1988 1 year ago in realvirtual.io Starter and Professional updated by R S 12 months ago 5

I get this error when I import the package to Unity:

Assets/game4automation/private/RuntimeUI/SceneMouseNavigation.cs(801,38): error CS0103: The name 'SpaceNavigator' does not exist in the current context

Answer
Support 12 months ago

Is fixed in latest release.

+1
Under review

Circular conveyor belt

yangkang 1 year ago updated by Support 1 year ago 1

Hi

I wanted to achieve a circular conveyordemo effect (Fig1), a reference to radialConveyordemo (Fig2), but the MU transported in a circular conveyordemo is skewed in position, and I froze the XYZ rotation of the MU

Image 878

Fig 1

Image 877

Fig 2

+1
Under review

OPCUA Interface - Error in activating session

Ernesto 2 years ago in OPCUA4Unity updated by Support 2 years ago 30

Dear all,

I'm having problems to connect to a remote OPC UA server using the OPCUA Interface Component.

I followed the "Connection troubleshouting" guidelines provided in "/game4automation/Documentation/opcua.html".

Configuring the OPC Server with "No security certificates and passwords" I could connect OPC Watch with the server (see Image):


Image 576


However, when I tried connecting through the Unity OPCUA Interface:


Image 577


I get the following error message:

OPCUA Interface - Error in activating session [BadUnknownResponse]
UnityEngine.Debug:LogError (object)
game4automation.OPCUA_Interface:Connect () (at Assets/game4automation/private/Interfaces/OPCUA4Unity/OPCUA_Interface.cs:179)
game4automation.OPCUA_Interface:EditorImportNodes () (at Assets/game4automation/private/Interfaces/OPCUA4Unity/OPCUA_Interface.cs:246)
game4automation.OPCUAInterfaceEditor:OnInspectorGUI () (at Assets/game4automation/private/Interfaces/OPCUA4Unity/private/Editor/OPCUAInterfaceEditor.cs:20)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)


As it can be seen in the last image, I'm using Unity 2021.3.2f1 Editor with Game4Automation Digital Twin Professional 2020.


Any idea of what I'm missing?


Thank you in advanced.

Answer
Support 2 years ago

Hi, I checked. I found an issue with reconnection, that is why I am attaching here a new script. This will be included in next release.

OPCUA_Interface.cs

The disconnect problem and the PLCOutputBool can't be reproduced here on my computer with Simit.

+1
Fixed

No Mutex PLCSim Advanced Interface proble

Pablo 2 years ago in realvirtual.io Starter and Professional updated by Support 2 years ago 18

Hello,

we are using the PLCSim Advanced Interface.

We can Import the PLCSignals without any Troubles:

Image 519

The first time that we start the simulation in Unity everything is working fine (COM OK).

But after we stop the unity editor and try to start again, we get “No Mutex”... so no communication is established between the plc and Unity.

We found out that creating a new PLC Instance and re-importing the signals “fix the error”... but just for the first run. Then we have to repeat the process of creating a new PLC again and again...

Could be some background process blocking the communication? Thank you in advance.

Answer
Support 2 years ago

Current working coupler.exe is available in the download area:

https://realvirtual.io/download/PLCSimAdvancedCoupler.exe

+1
Answered

Robodk version with game4automation professional or game4automation OPC UA

efrensilveyra 3 years ago in OPCUA4Unity updated by Support 3 years ago 1

Which version of robodk is compatible with game4automation opc ua or game4automation professional. I ask, because I want to communicate robodk 4.0 with game4automation professional.

+1
Answered

When will Unity 2019 be supported?

Stan 4 years ago in OPCUA4Unity updated by Support 4 years ago 5

Hello,


I was wondering when will OPC UA for Unity 2019 will be supported?

With kind regards,

Stan (Developer at Siemens)

Answer
Support 4 years ago

Hi, we have no tutorial about that.Even if Unity 2019 is not officially supported yet, you should be able to get it running. What is your problem. What kind of error messages do you have?

0
Completed

About device interface interconnection

ZhangFengMing 1 day ago in General Questions updated 2 hours ago 2

在一些项目中,不允许甲方使用信号采集工具直接访问PLC,而是通过甲方的设备管理平台访问WEBAPI接口。在 realvirtual.io 中,有没有方便的方法来进行这种连接?

Answer
Support 22 hours ago

Question was (translated by Deepl): 
In some projects, Party A is not allowed to access the PLC directly using the signal acquisition tool, but accesses the WEBAPI interface through Party A's device management platform. Is there a convenient way to make this connection in realvirtual.io?

You would need to implement a custom interface based on the WebApi specification

0
Started

SnapPoint.OnStart()': no suitable method found to override

ZhangFengMing 2 days ago updated 1 day ago 5

Assets\realvirtual\Professional\SnapPoints\private\SnapPoint.cs(37,33): Assets\realvirtual\ professional \ snappoints \private\ snappoint.cs error CS0115: 'SnapPoint.OnStart()': no suitable method found to override

Answer
Support 1 day ago

It looks like the issue you're encountering might be due to using realvirtual.io Professional 2022.15 with Simulation 2022.13. To resolve this, please revert to using both Professional 2022.13 and Simulation 2022.13 together.

We're currently working on upgrading both to version 2022.16, which should be available next week. If you need a hotfix in the meantime (a beta version of Simulation 2022.16 and Professional 2022.16), please email us at info@realvirtual.io.

Thank you for your patience!

Best regards, Thomas