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Gibt es ein Turorial, das erklärt, wie man einer Roboter-Beispieldemo mehr Roboterpositionen hinzufügt?
Gibt es ein Turorial, das erklärt, wie man einer Roboter-Beispieldemo mehr Roboterpositionen hinzufügt?
Nein leider nicht. Es gibt mehrere möglichkeiten einen Roboter bewegen zu lassen. Die beste ist eine externe Inverse Kinematik zu verwenden (RoboDK, ABBRobotStudio....) in der man die Roboterpositionen an einer Robotersteuerung teacht. Der Roboter in Unity ist dann mit den einzelnen Achsen der Robotersteuerung verbunden.
In Game4Automation selbst ist keine Inverse Kinematik enthalten. Hier kann man nur die einzelnen Achsen verfahren was relativ mühsam ist. Im Demomodell haben wir das so gemacht un in einer Unity-Animation die einzelnen Achspositionen festgelegt.
It is possible to drop the can in any position?
I want a very realistic physics to simulate the robot taking a can and dropping the can when the gripper is opened. It's possible?
You will need to set the Values "PlaceObjects" or the corresponding values to true to loose the can. If you use PickBasedOnCylinder this can be controlled by a connected cylinder. So the Can should fall down whenever you open the Cylinder.
Universal Robots integration
we are working a lot with universal robots (UR3, UR5, UR10). Will there be an integration for these robots in Game4Automation Professional? If so, when?
Best regards,
Mike
AutomationML
Hello,
I appreciate the direction of where the development of G4A is going. I am wondering if there are any plans to fully implement and support AutomationML. It is one of the designated open standards for I4.0 data exchange protocol. There is already support for the cadenas catalogue which uses AutomationML, but that only includes the import of CAD (COLLADA) files if I'm not mistaken. So, are there any plans for also supporting/directly importing AML files that also integrate topology (CAEX), kinematics, behaviour and logic (PLCOpen XML)?
The focus in our research project changed, AML is not needed any more, so an official AutomationML interface is not planned any more. In general I am missing very much the availability of AML exporters for common CAD systems. As soon we see, that there affordable standard exporters available (besides the very special solutions for automotive) we will change our mind. But you are free to develop your own importer - it should be not to much work because reading in XML and Collada into Unity should be very easy.
Game4Automation Professional
Can I use my account to log on to the company and my home computer for authorization?
You can do so, but you are not allowed to use one Unity or Game4Automation license on two computers at same time.
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