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0
Fertiggestellt

SnapPoint.OnStart()': no suitable method found to override

ZhangFengMing vor 8 Monaten aktualisiert von Support vor 8 Monaten 8

Assets\realvirtual\Professional\SnapPoints\private\SnapPoint.cs(37,33): Assets\realvirtual\ professional \ snappoints \private\ snappoint.cs error CS0115: 'SnapPoint.OnStart()': no suitable method found to override

Antwort
Support vor 8 Monaten

Issue is solved with newest 2022.16 release. Please use 2022.16 Professional and 2022.16 Simulation together. On Problems when updating please also consider this:

https://doc.realvirtual.io/advanced-topics/troubleshooting

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Beantwortet

Meta Quest 3 VR Main Camera

jf9 vor 1 vor einem Jahr aktualisiert von Support vor 1 vor einem Jahr 3

Hello,

I have a question regarding the Main Camera in the realvirtual gameobject. I've searched through the forum and saw a 3 year old post where you suggest to just delete or deactivate the realvirtual main camera. When I do that, the realvirtual controller script component in the realvirtual gameobject deactivates itself. What i did for now is increasing the rendering priority of my XR Origin Main Camera to avoid issues. Is there a better solution to this?

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Antwort
Support vor 1 vor einem Jahr

I don't know which version you are exactly using. Just deactivating the Gameobject with the Main Camera should work.  Can you send me the line of code which is creating the null reference. Maybe a null check there is helping.

0
Beantwortet

Guided Transport

Beesten vor 1 vor einem Jahr aktualisiert von Support vor 1 vor einem Jahr 2

Hallo,

ich habe ein Problem festgestellt: Sobald sich mein Materialtransport in der Guideline bewegt, dreht es sich und setzt seine Bewegung langsam fort, ohne dass ich es steuern kann. Ich verwende eine normale Transportoberfläche mit Guideline, und die Materialtransporteinheiten (MUs) sind auf Guided MU eingestellt. Selbst in der Demo mit meinen STEP-CAD-Daten funktioniert es nicht. Woran könnte das liegen?

0
Abgelehnt

realvirtual.io simalution 2022 Error Version???

1305075976 vor 1 vor einem Jahr aktualisiert von Support vor 1 vor einem Jahr 3

Image 1040

Antwort
Support vor 1 vor einem Jahr

Hi,


we tested and everything is as it should be.

Maybe you did not updated (downloaded the new package of 2022.10) in the package manager (Update Button in the top right corner of Pakackage manager). After Update you need to Import.

Best regards

Thomas

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Beantwortet

Licence

Edu vor 1 vor einem Jahr aktualisiert von Support vor 1 vor einem Jahr 1



Good morning

I have the OPCU4Unity license and I am currently working with the personal version of Unity.

I am developing a project for a client in his factory, my questions are the following:

- Can I implement this development in my client's factory with Unity Personal without licensing problems with Unity?

- If the entire project exceeds €100,000, even if the development in Unity is only a small part, should I change the license in Unity?

It is a private project that will never be in the appstore.

In your opinion, what do you think is the best way (in terms of licensing with Unity) to do industrial projects without having problems?

Thank you very much for your attention

Antwort
Support vor 1 vor einem Jahr

Hello,

if you don't deliver our solution as source code but only as compliled applications you can do everything what you want. 


Concerning Unity you should check Unity license conditions carefully but generally if you really earn money you need to use a Unity Professional license at least.

Best regards

Thomas

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Fertiggestellt

Conveyor Belt

digitaltwin vor 1 vor einem Jahr aktualisiert von Support vor 1 vor einem Jahr 3

Can real virtual be able to support a curved timing conveyor belt? How should I proceed with setting it up?

It has plates that go around the whole conveyor. 

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Beantwortet

IKPath in a webgl build

jeff vor 1 vor einem Jahr aktualisiert von Support vor 1 vor einem Jahr 1

Hello,

After deleting all the folders listed in the documentation(except RobotIK which does not exists in the project as a folder),

And creating a script which includes an IKPath variable.

When trying to build for WebGL i'm getting the following error:

"Assets\NewBehaviourScript.cs(8,5): error CS0246: The type or namespace name 'IKPath' could not be found (are you missing a using directive or an assembly reference?)"


(this error happen only when building not when running in the editor)

This script is important for the project.

Is that fixable?

Is there a work around


Unity Version: 2022.3.15f1

Real virtual version: 2022.09.3800


Thank You and Best regards.

0
Beantwortet

Twincat 3 Anbindung an einem anderen PC im selben Netzwerk

jnthn vor 1 vor einem Jahr aktualisiert von Support vor 1 vor einem Jahr 5

Hallo zusammen,

bin noch sehr neu in der Bedienung von realvirtual. Meine Frage ist, wie ich denn mit der Twin Cats Ads Interface Komponente mich mit einem anderen Rechner im selben Netzwerk auf dem Twincat 3 die configuration aktiv ist verbinde. 


Image 1016

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Scene and gamemode are different

linlinoful vor 2 Jahren aktualisiert von Preliy vor 2 Jahren 1

Hello,

can someone explain, why the box does get bigger when switching in gamemode? How can i avoid it?

First picture shows scene mode (how i want it to look like), second shows gamemode.

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Image 966

0
Beantwortet

why I cant change PLC input signal by sensor?

xingbutou vor 2 Jahren aktualisiert von Support vor 2 Jahren 3

Here is my problem.I have 2 signals:the “signal01” is to control object01  to move or to stop,and the “signal02” is to control another object02. I set a sensor called “sensor01” ,when object01 move to a certain place,the “sensor01” could detect it .However,it failed to change “signal02”,which is still false.

I have put relevant settings in those pictures below,can someone help me to resolve this strange problem?I have suffered from this one for nearly one week.

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