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0
Declined

Regarding the issue of importing step from CADLINK

ZhangFengMing 4 weeks ago updated by Support 3 weeks ago 2

When importing step using CADLINK, "Set and create materials" has been clearly checked. However, after clicking "Import CAD File", this prompt still pops up. If the import continues, the program will crash.

Image 1324

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0
Not a bug

Installation hangs on PLCInputFloat Icon.png

wilbert blom 2 months ago in realvirtual.io Starter and Professional updated by Support 3 weeks ago 2

When installing RealVirtual Pro from Package Manager the installation hangs on PLCInputFloat Icon.png when the HelloWindow appears. If I close the HelloWindow the installation continues.

Image 1322

0
Answered

PLC Input an PLC Output are disabled when pressing play

wilbert blom 2 months ago in realvirtual.io Starter and Professional updated by Support 2 months ago 1

I use RealVirtual starter. I have added the S7Interface to my Unity project. I have created a softplc with OpenPLC with a very simple program 

Image 1315

When I run it it works: values become true. 

Image 1321





I compiled it to a runtime that also works.

Image 1316

I have switched on S7 protocol for the softPLC

Image 1320




I can connect from Unity to the softplc

Image 1317


I have added the two signals to Unity

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When I press Play in Unity the connection is made to the softPLC butboth PLC scripts are disabled.

Why is this ?

0
Not a bug

Transport Surface - Issue with "Change Constraints on Enter / Exit"

Luke 3 months ago updated by Support 2 months ago 4

I am having difficulty with changing constraints on enter/exit of a transport surface. I get the following errors in runtime. 


NullReferenceException: Object reference not set to an instance of an object
realvirtual.TransportsurfaceCollider.OnCollisionEnter (UnityEngine.Collision other) (at Assets/realvirtual/TransportsurfaceCollider.cs:29)
UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)

NullReferenceException: Object reference not set to an instance of an object
realvirtual.TransportsurfaceCollider.OnCollisionExit (UnityEngine.Collision other) (at Assets/realvirtual/TransportsurfaceCollider.cs:41)
UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)

Now for the strange part, the transport surface IS correctly setting the constraint on enter (Freeze position x in my case), but this constraint does not get removed on exit. I do have "Change constraints on exit" set to true and "none" set for the constraints exit. In the "Loaded Part" list in the transport surface, there are no objects listed in runtime even though there are game objects on the transport surface. 


Has anyone else ran into this issue before? Seems weird that I am getting that error on enter, but the constraint is still getting set correctly. 

0
Under review

How to tell wether a Path finished?

Nico 3 months ago in realvirtual.io Starter and Professional updated by Support 3 months ago 2

Hello,

I am currently working on a script that allows me to program linear movement (7th axis) for an IK robot between IKPaths. The script starts a drive destination after a Boolean is set or when a path has finished. After the linear movement, it either sets a signal or starts another path. Everything is working fine, but to check whether an IKPath has finished, I would like to use something like IKPath.PathIsFinished. However, this value does not seem to be set anywhere, even though it appears in the status bar of the IKPath inspector window.

Image 1311

I considered adding a line to the CheckNextTarget function, but ideally, I would prefer not to modify the realVirtual scripts directly:

Image 1313

Is this a bug? The value should be set somewhere...

Best regards,
Nico

0
Planned

Questions about Modbus TCP connection to Siemens 200smart

ZhangFengMing 3 months ago updated 2 months ago 4

May I ask if your company has launched the modbus client access function? I need to enter an IP and PORT to access Siemens 200smart PLC.

0
Fixed

https://game4automation.com/documentation/current/opcua.html Error:Seite nicht gefunden""

wilbert blom 3 months ago in OPCUA4Unity updated by Support 3 months ago 2
0
Under review

Guided MUs not rotating on Guided transports in Unity 6

Alexander Andreasson 3 months ago in realvirtual.io Starter and Professional updated by Support 3 months ago 4
Youtube video

After upgrading to Unity 6 LTS, the MUs are no longer rotating on turn surfaces while following a Guided Transport, however if I go back to unity 2022 it is working as intended, what could be causing this?

0
Answered

große Abweichungen bei Robot - IK - Targets

Nico 3 months ago in General Questions updated 3 months ago 2

Image 1308

Hallo,

ich arbeite mit realvirtual Pro und nutze die Inverse Kinematik, um Roboterpfade zu programmieren. Dabei fällt mir auf, dass ich nach jeder Verschiebung eines Targets mehrfach auf „Set Correction“ klicken muss, da sonst eine erhebliche Abweichung entsteht. Besonders problematisch wird dies, wenn die Abweichung so groß ist, dass das Ziel nicht mehr erreichbar ist.

Liegt der Fehler in meiner kinematischen Kette?

Ich verwende einen KUKA-Roboter, den ich in realvirtual nachgebildet habe. Dazu habe ich die Roboter-Vorlage von realvirtual genutzt und die Achspositionen entsprechend angepasst. Die Positionen habe ich in meinem CAD-Programm gemessen. Anschließend habe ich die Körper hinzugefügt. Das beigefügte Bild zeigt die Abweichung ohne Korrekturdaten.

Was könnten Gründe für die großen Abweichungen sein?

Falls dieses Verhalten normal ist: Gibt es einen Weg den "Set Correction"-Vorgang zu Automatisieren, zum Beispiel mit dem selection-manager? (Habe nämlich bereits gut 100 Targets und es werden mehr werden...)

Viele Grüße,

Nico

0
Answered

Siemens Telegram

Ahmo 4 months ago in General Questions updated by Support 3 months ago 5

Hi,
I am using realvirtual.io pro and Unity version 2022.3.12f1. I received a question from a customer asking if I can perform simulations where Siemens telegrams are used.
Is it possible, and which is the best interface to use for this?
They also mentioned that the speed needs to be less than 4ms. This is all new to me, so I would like your opinion.


Telegrams:

Telegram 1, Frequency converters

Telegram 105, Servos

Telegram 83, Pulse encoders

Telegram 750, Additional Torque Data