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0
Fixed

OPC UA reconnects only once, Realvirtual professional

dgcrt 3 months ago in realvirtual.io Starter and Professional updated by Support 3 months ago 4

Good morning,

We are having problems with the OPC UA connection.

When the OPC server is turned off and on again the connection is reestablished correctly, but only once since startup, if the server disconnects a second time the connection is never reestablished.

How can we solve the problem?

Thank you.

0
Answered

How to prevent closing the build when pressing "Esc".

jf9 3 months ago in General Questions updated by Support 3 months ago 1

I'm wondering how to prevent closing my build when pressing "Esc". I think the function is somewhere inthe UI -> Toolbar Component of the realvirtual gameobject but I don't want to mess anything up by deleting files. Thanks in advance!

Answer
Support 3 months ago

This function is in the 'realvirtualcontroller.cs' and cannot be controlled through the Inspector. If not desired, it can be commented out in the code by searching for 'KeyCode.Escape'. However, we do not recommend doing this.

Regards Christin

0
Fixed

Can't import nodes of Beckhoff OPC UA Server in Unity Editor

BatuOx4S 3 months ago in realvirtual.io Starter and Professional updated by Support 3 months ago 4

Hello,

I recently purchased realvirtual for Unity and I am trying to get familiar with the demo application.

For future projects it is necessary to keep up OPC UA connections with Beckhoff TwinCat PLCs and Siemens PLCs.

For now I work with a Beckhoff PLCs that runs demo code and a OPC UA server on it.

Connecting to the OPC UA Server with OpcWatch or UaExpert is no issue (security = None)

Image 1033


My Unity configuration looks like this:

Image 1034

However trying to connect in the Unity Editor results in the following error message.

Image 1035

I tried applying standard setting and also connecting to a local python opc ua server without success.

Connecting to the PLC with the TwinCATInterface object however worked well (for future applications a wireless connection on android devices are mandatory).


Unity Version:
2022.3.14f1

realvirtual version: release 2022.07 07. September 2023


I hope I delivered sufficient information.

Thanks in advance.

BatuOx4S

0
Answered

Questions about using gripper

haoyu yi (Hari) 3 months ago in General Questions updated by Support 3 months ago 5

Hello

I am currently trying to mimic the example in DemoGripping Scene to use the gripper component, but when I set up the group component and added the kinematic component I found that the mesh is not aligning to my model, which is causing me to not be able to align the Sensor on the Finger to my MU

Image 1028

Answer
Support 3 months ago

We will check this - it is a bug but it is only the Gizmo (you could turn it off) and it does not impacts any kind the function.

0
Answered

How to add custom UI

haoyu yi (Hari) 3 months ago in General Questions updated by Support 3 months ago 4

I would like to ask about how to add custom UI and buttons

I now want to try to add some custom buttons for my own functionality, but when I add a new Text text at the UI level under the game4automation object, I can't view his position in the edit screen. Usually I can view it in the edit screen and adjust his position and Canvas size, but now I can't see it in the realvirtual template project.

Can you tell me how I can get the UI object to show up in edit mode or how to implement a custom button to achieve the functionality I want for myself, I didn't find in the documentation how to do it.

Image 1027

Answer
Support 3 months ago

Oh yes, sorry to mention that the layer also needs to be turned on.

0
Answered

Licence

Edu 4 months ago updated by Support 3 months ago 1



Good morning

I have the OPCU4Unity license and I am currently working with the personal version of Unity.

I am developing a project for a client in his factory, my questions are the following:

- Can I implement this development in my client's factory with Unity Personal without licensing problems with Unity?

- If the entire project exceeds €100,000, even if the development in Unity is only a small part, should I change the license in Unity?

It is a private project that will never be in the appstore.

In your opinion, what do you think is the best way (in terms of licensing with Unity) to do industrial projects without having problems?

Thank you very much for your attention

Answer
Support 3 months ago

Hello,

if you don't deliver our solution as source code but only as compliled applications you can do everything what you want. 


Concerning Unity you should check Unity license conditions carefully but generally if you really earn money you need to use a Unity Professional license at least.

Best regards

Thomas

0
Answered

Twincat Verbindung erst im Build herstellen

jnthn 4 months ago in General Questions updated by Support 4 months ago 1

Guten Morgen und frohes Neues!

Ich habe einen fertigen Build, die das Twin Cat Ads Interface nutzt. Ist es möglich, die PLC Net Id und Port Eingabe so zu konfigurieren, sodass man erst im Build selbst diese Daten wie eine Art Login angibt? Das Ziel ist hierbei, dass jemand mit dem Build allein und der Beckhoff Steuerung die Verbindung aufbauen kann ohne Zugriff auf Unity selber.

0
Completed

Conveyor Belt

digitaltwin 4 months ago updated by Support 4 months ago 3

Can real virtual be able to support a curved timing conveyor belt? How should I proceed with setting it up?

It has plates that go around the whole conveyor. 

Image 1020

0
Answered

Suspend the use of paths built by IK

haoyu yi (Hari) 4 months ago in realvirtual.io Starter and Professional updated 3 months ago 5

Hi,

I created the path after building the robot using the IK component.

When I select the loop, it works the way I want it to.

But now my requirement is that I want it to be able to pause the movement after receiving a certain pause signal value and continue the movement after receiving a move signal value.

May I know how can I implement that functionality.

I see that there is a WaitForSignal property in the Script but it is read only, can I use this property? How can I use this property?

Image 1019

0
Answered

IKPath in a webgl build

jeff 4 months ago updated by Support 4 months ago 1

Hello,

After deleting all the folders listed in the documentation(except RobotIK which does not exists in the project as a folder),

And creating a script which includes an IKPath variable.

When trying to build for WebGL i'm getting the following error:

"Assets\NewBehaviourScript.cs(8,5): error CS0246: The type or namespace name 'IKPath' could not be found (are you missing a using directive or an assembly reference?)"


(this error happen only when building not when running in the editor)

This script is important for the project.

Is that fixable?

Is there a work around


Unity Version: 2022.3.15f1

Real virtual version: 2022.09.3800


Thank You and Best regards.