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Beantwortet

Changing local zero point for mesh

murdemon vor 5 Jahren in General Questions aktualisiert von Support vor 5 Jahren 1

How can i change local zero point of mesh from parts4cad? i want add drive (rotation), but zero point of rotation is wrong. 

Antwort
Support vor 5 Jahren

For changing the local 0 point you could embed it into an empty game object manually or use the Kinematic script for doing that on startup or you can change the zero point on the CAD side.

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Beantwortet

I want to connect and sent,get data from general microcontroller such as m5stack to game4automation in unity3d.

wittawat vor 5 Jahren aktualisiert von Support vor 5 Jahren 2

If I want to connect and sent, get data from general microcontroller such as m5stack to your system through mqtt or / and http post get method is possible? My work is general digital twin on microcontroller, not robot arm.
Please advise.
Wittawat

Antwort
Support vor 5 Jahren

There are on Github MQTT Libraries for .Net available you could use with Unity.

On our side MQTT is planned but so far not with very high priority because MQTT is not much used on PLCs.

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Beantwortet

OPC UA without Top Node ID

Werner Paulin vor 5 Jahren in OPCUA4Unity aktualisiert von Support vor 5 Jahren 4

I'm trying to connect via OPC UA to a Node-RED OPC UA server. This server allows me to create nodes on root level.

Image 241

If I do not specify a Top Node Id I get the following error:

Image 242

Is there a way to connect to nodes I've created as shown above?

Thanks

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Beantwortet

AR template

marinel moraru vor 5 Jahren in General Questions aktualisiert von Support vor 5 Jahren 1

Hi Thomas, 


In one post, you have an AR example with some industrial tanks and the values collected from PLC. 

Do you have a template (or some instructions) for this type of application and willing to share? 


Thanks 



Screenshot_20200925-102715.jpg

Antwort
Support vor 5 Jahren

Hi, no I am sorry we can't provide this. It was a prototype and we used in the Unity Project some basic Unity UI-Stuff, the game4automation OPCUA interface and Vuforia for marker tracking.

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Fixed

Interface to SIMIT via SHM unstable

David vor 5 Jahren in realvirtual.io Starter and Professional aktualisiert von Support vor 5 Jahren 3

Hello,

with my coupling between SIMIT and G4A the connection always breaks down.

I suppose it is due to a timeout at G4A. Because there is a high simulation load at SIMIT at the time of interruption. I can use the "Import Signals" button to reestablish the connection, but the connection does not persist.

Can I activate a cyclic reconnect if the connection is not established?

Thanks in advance

David

Antwort
Support vor 5 Jahren

There will be a value in the next release which will allow to configure the "no responding" time which will set the interface to disconnected. 

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Fertiggestellt

reading from plc not possible

Willem Van Der Gaag vor 5 Jahren in realvirtual.io Starter and Professional aktualisiert von Support vor 5 Jahren 7

I have added the a sensor from my PLC but as soon as i start running my program it writes a value. I would like to read the current value and not write anything. This is what my sensor looks like when it is added: Many thanks!

Image 227

Antwort
Support vor 5 Jahren

OK but usually PLC Inputs should only be written by Unity and not read.

You could manually create your table using excel (in the form TIA Portal is creating the tables) or you could manually create the IOs in Unity. Please delete the spaces in the names so it should for example be "I5.0" and not "I    5.0"). Maybe this is also an issue.

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Wird überprüft

Compile Problems with demogame4automation

SCT FPG vor 5 Jahren in realvirtual.io Starter and Professional aktualisiert von Support vor 5 Jahren 4

Hello I recently purchased the game4automation asset to test the features that it offers but I´m having problem with the demo compilation.. 

I followed the guide but unfortunately due to the new versions of unity, some steps are different. 

Those are some of the errors that i get when I try to run the demo:

Image 221

And for example when I configure the "build project settings" I cannot find the called "scripting runtime version" and maybe that's the reason.. I just can configure following:

Image 222

Do you have some Idea what is going on?

Antwort
Support vor 5 Jahren

It should work with some minor changes which you would need to do on your own. Officially, we only support latest LTS releases.

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Fertiggestellt

Gibt es ein Turorial, das erklärt, wie man einer Roboter-Beispieldemo mehr Roboterpositionen hinzufügt?

desjardins vor 5 Jahren aktualisiert vor 5 Jahren 2

Gibt es ein Turorial, das erklärt, wie man einer Roboter-Beispieldemo mehr Roboterpositionen hinzufügt?

Antwort
Support vor 5 Jahren

Nein leider nicht. Es gibt mehrere möglichkeiten einen Roboter bewegen zu lassen. Die beste ist eine externe Inverse Kinematik zu verwenden (RoboDK, ABBRobotStudio....) in der man die Roboterpositionen an einer Robotersteuerung teacht. Der Roboter in Unity ist dann mit den einzelnen Achsen der Robotersteuerung verbunden.

In Game4Automation selbst ist keine Inverse Kinematik enthalten. Hier kann man nur die einzelnen Achsen verfahren was relativ mühsam ist. Im Demomodell haben wir das so gemacht un in einer Unity-Animation die einzelnen Achspositionen festgelegt.

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Beantwortet

S7 TCP Interface DB access

Wombo vor 5 Jahren in realvirtual.io Starter and Professional aktualisiert vor 5 Jahren 12

Is it possible to direct access variables which are stored in DBs with the Siemens TCP Interface? The problem there is, that in the TIA variable table only M,Q and I are allowed, but the actual style of programming a Siemens CPU is to store global data in DBs. Merker are not used anymore. I dont want to reorganize the variables of the project for the simulation.

Antwort
Support vor 5 Jahren

Hi, did you checked the Beta. Is everything working fine for you?

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Fixed

VFX Graph error after importing Game4Automation in 2020.1 project

khr vor 5 Jahren in General Questions aktualisiert von Support vor 5 Jahren 19

H. I have recently imported Game4Automation into my project, but has since not been able to compile. 
The console throws me a 
InvalidEnumArgumentException in visualeffectgraph's Orient.cs

Has anyone run into this?

Antwort
Support vor 5 Jahren

Please share with me the blank project. Thanks!