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0
Completed

Robot IK for 6-axis multi-joint robot

Seokhyun Lee 1 week ago in realvirtual.io Starter and Professional updated 1 week ago 4

I checked the document that among the 6-axis multi-joint robots, only robots that can align TCP, Axis6, 5, and 4 in a straight line are possible for IK to work.

How can I apply IK to a 6-axis multi-joint robot (a robot where Axis6, 5, and 4 are not aligned in a straight line) like the one in the picture below?


Image 1331


0
Not a bug

Fehlermeldungen demo REalvirtual starter

Juan López 1 month ago in realvirtual.io Starter and Professional updated 4 weeks ago 4

Image 1326

0
Completed

The "Combine Meshes (Pro)" function cannot be found.

ZhangFengMing 2 months ago updated 1 month ago 5

Image 1325

Why can't I find the "Combine Meshes (Pro)" function in the version I'm using? I have purchased the PRO version, so is this function only available in Professional 6?

One more question: Does realvirtual.io Digital Twin Professional 6 require a separate purchase? I noticed that 2022Pro has been discontinued.

0
Started

Found bug in MeasureRaycast.cs

Luke 2 months ago in realvirtual.io Starter and Professional updated by Support 2 months ago 2

I found and fixed a bug in the MeasureRaycast.cs script. Originally the "Raycast to Layer" setting would not work. I replaced the following lines.

layermask |= (1 << LayerMask.NameToLayer("RayCastToLayer"));
layermask = ~layermask;

With this

layermask = 1 << LayerMask.NameToLayer(RayCastToLayer);

And it seems to work now. Just posting for others in case they have the same issue.

Answer
Support 2 months ago

You are right - thanks a lot for reporting. Will be fixed in next release.

0
Not a bug

OPC UA PLC RECONNECT

Virgar Poulsen 2 months ago in realvirtual.io Starter and Professional updated by Support 2 months ago 3

If the PLC is disconnected, the application hangs/crashes. 

0
Declined

Regarding the issue of importing step from CADLINK

ZhangFengMing 3 months ago updated by Support 3 months ago 2

When importing step using CADLINK, "Set and create materials" has been clearly checked. However, after clicking "Import CAD File", this prompt still pops up. If the import continues, the program will crash.

Image 1324

Image 1323

0
Not a bug

Installation hangs on PLCInputFloat Icon.png

wilbert blom 4 months ago in realvirtual.io Starter and Professional updated by Support 3 months ago 2

When installing RealVirtual Pro from Package Manager the installation hangs on PLCInputFloat Icon.png when the HelloWindow appears. If I close the HelloWindow the installation continues.

Image 1322

0
Answered

PLC Input an PLC Output are disabled when pressing play

wilbert blom 4 months ago in realvirtual.io Starter and Professional updated by Support 4 months ago 1

I use RealVirtual starter. I have added the S7Interface to my Unity project. I have created a softplc with OpenPLC with a very simple program 

Image 1315

When I run it it works: values become true. 

Image 1321





I compiled it to a runtime that also works.

Image 1316

I have switched on S7 protocol for the softPLC

Image 1320




I can connect from Unity to the softplc

Image 1317


I have added the two signals to Unity

Image 1318


Image 1319

When I press Play in Unity the connection is made to the softPLC butboth PLC scripts are disabled.

Why is this ?

0
Not a bug

Transport Surface - Issue with "Change Constraints on Enter / Exit"

Luke 5 months ago updated by Support 4 months ago 4

I am having difficulty with changing constraints on enter/exit of a transport surface. I get the following errors in runtime. 


NullReferenceException: Object reference not set to an instance of an object
realvirtual.TransportsurfaceCollider.OnCollisionEnter (UnityEngine.Collision other) (at Assets/realvirtual/TransportsurfaceCollider.cs:29)
UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)

NullReferenceException: Object reference not set to an instance of an object
realvirtual.TransportsurfaceCollider.OnCollisionExit (UnityEngine.Collision other) (at Assets/realvirtual/TransportsurfaceCollider.cs:41)
UnityEngine.Physics:OnSceneContact(PhysicsScene, IntPtr, Int32)

Now for the strange part, the transport surface IS correctly setting the constraint on enter (Freeze position x in my case), but this constraint does not get removed on exit. I do have "Change constraints on exit" set to true and "none" set for the constraints exit. In the "Loaded Part" list in the transport surface, there are no objects listed in runtime even though there are game objects on the transport surface. 


Has anyone else ran into this issue before? Seems weird that I am getting that error on enter, but the constraint is still getting set correctly. 

0
Under review

How to tell wether a Path finished?

Nico 5 months ago in realvirtual.io Starter and Professional updated by Support 4 months ago 2

Hello,

I am currently working on a script that allows me to program linear movement (7th axis) for an IK robot between IKPaths. The script starts a drive destination after a Boolean is set or when a path has finished. After the linear movement, it either sets a signal or starts another path. Everything is working fine, but to check whether an IKPath has finished, I would like to use something like IKPath.PathIsFinished. However, this value does not seem to be set anywhere, even though it appears in the status bar of the IKPath inspector window.

Image 1311

I considered adding a line to the CheckNextTarget function, but ideally, I would prefer not to modify the realVirtual scripts directly:

Image 1313

Is this a bug? The value should be set somewhere...

Best regards,
Nico