Teilen Sie Ihre Erfahrunge und Wünsche mit uns und anderen Usern!

0
Fixed

OPC UA cannot import nodes

oli_ver142 3 years ago in OPCUA4Unity updated by Support 3 years ago 2

Für ein Projekt versuche ich die Nodes vom C++ Test Server von Unified Automation zu importieren. Die Verbindung funktioniert und OPC Watch zeigt den Server mit allen Nodes korrekt an. Wenn ich aber "Import Nodes" in Unity drücke, dann kommt eine Exception:

Image 383


In den Einstellungen habe ich eigentlich nichts verändert:

Image 384

Ich bitte um Hilfe.

Answer
Support 3 years ago

Es ist eine neue Beta im Downloadbereich (https://game4automation.com/download/customers/).

Dort ist das Importproblem behoben.

0
Answered

How to install

Roberto Fonte 3 years ago in General Questions updated by Support 3 years ago 8

Hello , 

I just buy Game4automation pro and conveyor but i can´t install . 

My instalation fail . I try to follow the manual but without sucess.


According the manual  new menu should appears but on my case it dont appears :

https://game4automation.com/documentation/current/installation.html#Check-if-a-new-menu-is-available

I can import the package from the store but not like the same procedure that is on the manual .

I just press on the bottom import  on the store.


Image 371

Answer
Support 3 years ago

You should have any kind of error in the console log which should point you in the right direction. 

Please always check and send us the log in case of problems.

0
Answered

OPCUA4Unity接口是否可以部署在Hololens 2上?

903112780 3 years ago in OPCUA4Unity updated by florian badertscher 3 years ago 8

OPCUA4Unity接口是否可以部署在Hololens 2上?

Answer
Support 3 years ago

Sorry I can't read the question. But Hololens 2 is not supported.

Please check https://game4automation.com/documentation/current/opcua.html for more information about what platforms are currently supported.

0

json parse error

Hi Thomas,

when I want to add other assemblies in game4automation.base.asmdef I get a json parse error. The problem is that there is a missing   [,  at the end of references.

The last time the error is coming up very often, so that i ask you to fix it. 

The problem is that after adding the missing characters the file is resetted an the characters are still missing.


Best regards 

0
Answered

The VR Environment is only included in the Game4Automation Professional. But i have the Professional version.

KPG 3 years ago in realvirtual.io Starter and Professional updated 3 years ago 3

Hi,

after activating the VR environment in the demo scene i got the following message:

The VR Environment is only included in the Game4Automation Professional.

I'm owner of an Professional version. What can i do?

    0
    Started

    Share-Space for custom Behavior Scripts

    carHock 3 years ago in General Questions updated by Support 3 years ago 2

    Hi, 

    is it possible to implement some kind of share space into the forum or website, where users can upload their custom made scripts to extend the functionality of the implemented behavior scripts?

    0

    Refresh Groups in Selection Window

    Hey Thomas,

    in the Selection Window I see all groups I defined. If I create a Group with a new name, I have to hit the play button to refresh the list. After that I can add more GameObjects by hitting the plus-Button. 

    Can you add a Refresh Button for the group list, so that I will not have to hit play every time I create a new group?

    Best regards

    0
    Answered

    OPCUA and custom types

    acour 3 years ago in OPCUA4Unity updated by Stupiddog 3 years ago 13

    Hi,

    I'm currently learning how to use game4Automation for a project and I'd like to read custom data types from the OPCUA server.

    In the demonstration server, there is a Work Order variable (ns2, s=Demo.WorkOrder.WorkOrderVariable) which contains a StatusComments array recognized as an ExtensionMethod by game4automation. This array can be read as a byte[] array, but is there any better way to do this? It is pretty messy and not easy at all to work with.

    Thanks for your answer!

    Answer
    Support 3 years ago

    Hi, I just checked your problem.

    Currently I don't see an easy solution.


     You might check out the solutions of Traeger which gives you a more advanced access to OPCUA via C# (see https://docs.traeger.de/en/software/sdk/opc-ua/net/client.development.guide). 


    If you want to switch to the solution of Trager we can refund you the money if you would like.

    0
    Not a bug

    Import von .STEP mit UTF-16 codierung fehler

    daniel mittermeier 3 years ago in CADLink updated by Support 3 years ago 3

    Ich bekomme einen Fehler wenn ich versuche eine .STEP Datei mit UTF-16 Encoding zu öffnen. Ist das ein Fehler im Coding oder wird UTF-16 nicht supported?

    Leider kann ich die STEP Datei nicht mitschicken, da diese rechtlich geschützt ist.

    Hier die Fehlermeldung:
    Error: UTF-16 to UTF-8 conversion failed because the input string is invalid
    UnityEngine.Object:set_name (string)
    cadex.UnityModelWG_ProductStructureConverter:SetName (UnityEngine.GameObject,cadex.ModelData_SceneGraphElement)
    cadex.UnityModelWG_ProductStructureConverter:Visit (UnityEngine.GameObject,cadex.ModelData_SceneGraphElement,bool)
    cadex.UnityModelWG_ProductStructureConverter:Apply (cadex.ModelData_Part)
    cadex.ModelData_Part:Accept (cadex.ModelData_Model/ElementVisitor)
    cadex.ModelData_SceneGraphElement:Accept (cadex.ModelData_Model/ElementVisitor)
    cadex.ModelData_Instance:Accept (cadex.ModelData_Model/ElementVisitor)
    cadex.ModelData_SceneGraphElement:Accept (cadex.ModelData_Model/ElementVisitor)
    cadex.ModelData_Assembly:Accept (cadex.ModelData_Model/ElementVisitor)
    cadex.ModelData_SceneGraphElement:Accept (cadex.ModelData_Model/ElementVisitor)
    cadex.ModelData_Instance:Accept (cadex.ModelData_Model/ElementVisitor)
    cadex.ModelData_SceneGraphElement:Accept (cadex.ModelData_Model/ElementVisitor)
    cadex.ModelData_Assembly:Accept (cadex.ModelData_Model/ElementVisitor)
    cadex.ModelData_SceneGraphElement:Accept (cadex.ModelData_Model/ElementVisitor)
    cadex.ModelData_Model:Accept (cadex.ModelData_Model/ElementVisitor)
    cadex.UnityModelWG_ModelConverter:Convert (cadex.ModelData_Model)
    cadex.Unity_ObjectFactoryImpl:Perform (cadex.ModelData_Model,string)
    cadex.Unity_ObjectFactory:Create (cadex.ModelData_Model,string)
    cadimport:ImportCadData (string,bool,string,single,single,single)
    game4automation.CADLink:ImportCadData () (at Assets/game4automation/CADLink/private/CADLink.cs:354)
    game4automation.CADLink:ImportCad () (at Assets/game4automation/CADLink/private/CADLink.cs:182)
    System.Reflection.MethodBase:Invoke (object,object[])
    game4automationtools.Editor.NaughtyEditorGUI:Button (UnityEngine.Object,System.Reflection.MethodInfo) (at Assets/game4automation/CADLink/private/NaughtyAttributes/Scripts/Editor/Utility/NaughtyEditorGUI.cs:179)
    game4automationtools.Editor.NaughtyInspector:DrawButtons (bool) (at Assets/game4automation/CADLink/private/NaughtyAttributes/Scripts/Editor/NaughtyInspector.cs:188)
    game4automationtools.Editor.NaughtyInspector:OnInspectorGUI () (at Assets/game4automation/CADLink/private/NaughtyAttributes/Scripts/Editor/NaughtyInspector.cs:52)
    UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) 

    0
    Completed

    OPCUA

    reem elshenawy 3 years ago updated by Support 3 years ago 1

    OPCUA - The secure channel has been closed: Remote side closed connection