Teilen Sie Ihre Erfahrunge und Wünsche mit uns und anderen Usern!
Post Processing error when Integrating third party asset with game4automation
I have been facing a problem importing the game4automation asset (https://assetstore.unity.com/packages/tools/utilities/game4automation-digital-twin-starter-2020-139866#description) into a scene I made using an asset called CityGen3D (https://assetstore.unity.com/packages/tools/terrain/citygen3d-162468#description).
When I create a blank new project and use the game4automation asset without my own scene, it works perfectly fine. However, when I try importing the asset into my scene, I keep encountering a 'PostProcessing' error. If I double click on the error, it leads me to the code that contains some stuff about postprocessing (see second image attached). I am not sure what is causing this. May you be able to provide me some assistance? Please see attached images for the error.
Hi,
because your additional assets in the project are using Unity Postprocessing you need to put this into the Game4Automation.base Assembly definitions:
There is also some information about this here in the documentation:
https://game4automation.com/documentation/current/game4automation.html
... and if you need a pulse encoder - sending pules every xxx millimeters, this will be available in one of the next releases. If you are a customer and purchased a professional version - please send us an email to info@game4automation.com with your Invoice and we can send you a beta of the pulse encoder.
Hello Thomas,can I build an Android APP?
Hello Thomas,I connect my mobilephone with my PC through WIFI。But when I open PLCSIM advanced Interface in Android it does not appear a black window,so I can't connect my virtual PLC。If I want control my virtual PLC in Android what should I do?Can I do it?Thank you Thomas。
Hi, not all Interfaces are working on all Platforms. Unity is cross compiling to the destination platform but sometimes we need windows specific DLLs. PLCSim Advanced is not working on Android. But you could connect to it using the S7 interface. More information about platform limitations can be found here:
https://game4automation.com/documentation/current/platforms.html#Known-platform-limitations
Best regards
Thomas
vs code can open script, vs2019 unsupport open script
Hello,
If i set script open by vs code, it could be open C# behavior script.
if i set script open by visual studio 2019, it could't open C# behavior script.
it is only support vs code ?
Roy
Hi, I would recommend Visual Studio 2019 - which is usually used. I have seen some customers using Code but I would not recommend it, because there might be some limitations. We are using Rider for development which is also very good with Unity but Rider is not for free.
If you have problems in using Visual Studio 2019 this is a general Unity or Visual Studio installation or setup problem.
Please follow this guide:
Start as a engineering office with game4automation.
Hello all,
we are a modern and new design office near Mundelsheim, Ludwigsburg
We want to start with game4atuomation from February and I have a few questions about it.
Do we need from Unity only the basic version for ca.369 € per year?
Is there already a synchronization for Inventor?
Is there a module for the Raspberry Pi for programming?
Details what we want to do:
We offer our customers so-called Engineering Starter Kits and want to sell first designs for automation projects. In this first phase we do not create any programming or simulations but we want to create a video/animation of the design with Playmaker. Programming and simulation will be added in the next phase. Many of our customers then use these videos for sales and meetings and to make decisions. It's important that we have robots and conveyors available or that we can import them easily. Later in the project we are using the other function too.
Would you say all this would fit well with Game4Automation?
Details on www.conwex.de
Thanks a lot
Greetings
Jan
Good morning,
I think this fits well vor Game4Automation. What do you mean with basic (369€) per year?
You need Unity Professional (about 150€ a month) and Game4Automation Professional (700€ for one license). You can import Inventor CAD data by exporting and importing them via STEP data format.
For the Rasperry PI what kind of a module are you looking for. We have implemented several industrial communication protocolls and if RasperrryPI is talking one of these protocolls communication with Game4Automation Signals would be also. Our source code is open so you could also implement your own custom interface to a rasperry pi.
You can also check our new FAQ if you have more questions:
https://game4automation.com/en/
Best regards
Thomas
custom data type
Hello,
I am working on importing signals with a custom data type like a structure using PLCSIM interface. I have an error saying that it is not supported. Do you have any method so that I can use these structure in Unity?
Hi Kévin,
currently we have no solution to support hat. It would require a support of this flexible data definition of the PLCInput and -Output side in Game4Automation and it would need to be implemented into the Game4Automation PLCSim Advanced Interface. There are currently no plans for that development.
Best regards
Thomas
S7 connection
Hello,
I have started to use S7 TCP-IP to connect to TIA Portal with PLCSIM advanced. When I think they are connected and I tried to force a signal at true, in the TIA program I see the corresponding signal blinking irregulary.
Do someone have this problem or how to resolve it?
It depends what you want to do. Because of Limitations in Unity PLCSim Advanced is a little bit more complicated (external coupling exe needs to be started). S7 Interface is easier and works on all Platforms. But with S7 interface you can't write to inputs where also a hardware is configured to.
I can't read the plc input signals
Dear Thomas.I connect S7-1200 PLC to unity,but when I import Outputs it is OK,when I import Inputs it doesn't work,I want to make a digital twin project.Can I just read the inputs and I can change the models depend the inputs status,I don't write it or change it.If my unity models want to know the inputs status,what should I do?
Hard to say where your problem is. But Input and Outputs are working if the inputs don't collide with a real hardware input. If you problem still exists please create a very simple example (S7 project and Unity project) and send it to us.
I can't find the component(Xde Rigid Body)
Hello!Dear Thomas!
When I Enable Interact,it shows:
But I have buy it and I can't add component like the video(
Accurate Physics with Game4Automation
)My unity is 2020.3.4 and game4automation professional is running well.
Customer support service by UserEcho