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Under review

Recorder

传说故事中国古代历史(中国历史传说) 6 months ago in General Questions updated by Support 6 months ago 1

我不会回放它。

0
Answered

AR Support for Apple

bbbarie 2 weeks ago in General Questions updated by Engin Gülgör 1 week ago 2

Is the AR experience compatible with the Apple Vision Pro as advertised on the website, or is support still pending as stated in the documentation?

0
Answered

Custom UI button images

Cris 1 month ago in General Questions updated 1 month ago 2

Hi,

I am trying to use my own images for button-off and button-on states.

But I can associate only the image for button-on. 

The image for button off remain as default.

Is there something I can modify on the UIButton script?


Thanks

Answer
Support 1 month ago

Hi,

The images for the UIButton are automatically set according to the color defined in the UIButton component. Currently, using alternative images is not supported. However, HMI buttons from Professional/HMI can be utilized, allowing the definition of custom images. If Professional is not available, Unity UI components can be used in the current panels.

0
Not a bug

Simulation is freezing every 10 seconds

Cris 2 months ago in General Questions updated 2 months ago 2

Hello,

my simulation is freezing every 10 seconds, even with quality set to Very Low.

This happen in two different projects. What can I check to eliminate this problem?

Thanks!

0
Answered

Linear guides creates excessive friction

Cris 2 months ago in General Questions updated 2 months ago 2

Linear guides


Hello,

I have some problem with conveyor linear guides (see attached file).

Linear guides seems to create some friction on the boxes. Is there a way to set linear guides as 'slippery'?

0
Answered

Meta Quest 3 realvirtual documentation

jf9 2 months ago in General Questions updated by Support 2 months ago 3

Hey everyone.

I'm trying to implement a Meta Quest 3 in Unity with realvirtual. Is there any documentation available? I think I saw some when I was on your documentation website but the page can not be found anymore. 

Answer
Support 2 months ago

The documentation for developers is here:
https://doc.realvirtual.io/advanced-topics/mixed-reality-with-meta-quest3

We will soon release (in about 4 Weeks) a special Unity Package (realvirtual.io Imverse) bringing some special things which makes it really easy to place realvirtual.io Models into an AR environment on the MetaQuest3.

0
Answered

Using c# script to control logic

haoyu yi (Hari) 2 months ago in General Questions updated by Support 2 months ago 2

Hello,

I'm currently using c# scripts to control the logic of my scenes, but I'm having some problems.

My question is for the PLCOutputBool and PLCInputBool signal classes how the values change when the state changes.


For example, the PLCOutputBool class contains the Status property and the Value property, which in turn contains some value properties:

public StatusBool Status;

public struct StatusBool
{
public bool Connected;
public bool ValueOverride;
public bool Value;
[HideInInspector] public bool OldValue;
}


In your example script, I noticed that the value under PLCOutputBool is modified. However, during my debugging, I found that changing the Status.ValueOverride is required to alter the signal value of my PLCOutputBool.

0
Answered

How to prevent closing the build when pressing "Esc".

jf9 2 months ago in General Questions updated by Support 2 months ago 1

I'm wondering how to prevent closing my build when pressing "Esc". I think the function is somewhere inthe UI -> Toolbar Component of the realvirtual gameobject but I don't want to mess anything up by deleting files. Thanks in advance!

Answer
Support 2 months ago

This function is in the 'realvirtualcontroller.cs' and cannot be controlled through the Inspector. If not desired, it can be commented out in the code by searching for 'KeyCode.Escape'. However, we do not recommend doing this.

Regards Christin

0
Answered

Questions about using gripper

haoyu yi (Hari) 2 months ago in General Questions updated by Support 2 months ago 5

Hello

I am currently trying to mimic the example in DemoGripping Scene to use the gripper component, but when I set up the group component and added the kinematic component I found that the mesh is not aligning to my model, which is causing me to not be able to align the Sensor on the Finger to my MU

Image 1028

Answer
Support 2 months ago

We will check this - it is a bug but it is only the Gizmo (you could turn it off) and it does not impacts any kind the function.

0
Answered

How to add custom UI

haoyu yi (Hari) 2 months ago in General Questions updated by Support 2 months ago 4

I would like to ask about how to add custom UI and buttons

I now want to try to add some custom buttons for my own functionality, but when I add a new Text text at the UI level under the game4automation object, I can't view his position in the edit screen. Usually I can view it in the edit screen and adjust his position and Canvas size, but now I can't see it in the realvirtual template project.

Can you tell me how I can get the UI object to show up in edit mode or how to implement a custom button to achieve the functionality I want for myself, I didn't find in the documentation how to do it.

Image 1027

Answer
Support 2 months ago

Oh yes, sorry to mention that the layer also needs to be turned on.