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0
Answered

Start as a engineering office with game4automation.

conwex 3 years ago in General Questions updated by Support 3 years ago 2

Hello all,

we are a modern and new design office near Mundelsheim, Ludwigsburg


We want to start with game4atuomation from February and I have a few questions about it.

Do we need from Unity only the basic version for ca.369 € per year?

Is there already a synchronization for Inventor?

Is there a module for the Raspberry Pi for programming?

Details what we want to do:

We offer our customers so-called Engineering Starter Kits and want to sell first designs for automation projects. In this first phase we do not create any programming or simulations but we want to create a video/animation of the design with Playmaker. Programming and simulation will be added in the next phase. Many of our customers then use these videos for sales and meetings and to make decisions. It's important that we have robots and conveyors available or that we can import them easily. Later in the project we are using the other function too.

Would you say all this would fit well with Game4Automation?

Details on www.conwex.de

Thanks a lot

Greetings

Jan


Answer
Support 3 years ago

Good morning,

I think this fits well vor Game4Automation. What do you mean with basic (369€) per year?

You need Unity Professional (about 150€ a month) and Game4Automation Professional (700€ for one license). You can import Inventor CAD data by exporting and importing them via STEP data format.

For the Rasperry PI what kind of a module are you looking for. We have implemented several industrial communication protocolls and if RasperrryPI is talking one of these protocolls communication with Game4Automation Signals would be also. Our source code is open so you could also implement your own custom interface to a rasperry pi.

You can also check our new FAQ if you have more questions:

https://game4automation.com/en/


Best regards

Thomas

0
Completed

Codesys Robot kinematic controll

murdemon 3 years ago in General Questions updated by Preliy 3 years ago 14
Youtube video
Answer
Support 3 years ago

You can use RoboDK. 

0
Answered

custom data type

Kévin 3 years ago in General Questions updated by Support 3 years ago 1

Hello,

I am working on importing signals with a custom data type like a structure using PLCSIM interface. I have an error saying that it is not supported. Do you have any method so that I can use these structure in Unity?

Answer
Support 3 years ago

Hi Kévin, 

currently we have no solution to support hat. It would require a support of this flexible data definition of the PLCInput and -Output side in Game4Automation and it would need to be implemented into the Game4Automation PLCSim Advanced Interface. There are currently no plans for that development.

Best regards

Thomas

0
Answered

S7 connection

Kévin 3 years ago in General Questions updated 3 years ago 5

Hello,

I have started to use S7 TCP-IP to connect to TIA Portal with PLCSIM advanced. When I think they are connected and I tried to force a signal at true, in the TIA program I see the corresponding signal blinking irregulary.

Do someone have this problem or how to resolve it?

Answer
Support 3 years ago

It depends what you want to do. Because of Limitations in Unity PLCSim Advanced is a little bit more complicated (external coupling exe needs to be started). S7 Interface is easier and works on all Platforms. But with S7 interface you can't write to inputs where also a hardware is configured to.

0
Answered

I can't read the plc input signals

Stupiddog 3 years ago in General Questions updated 3 years ago 6

Dear Thomas.I connect S7-1200 PLC  to unity,but when I import Outputs it is OK,when I import Inputs it doesn't work,I want to make a digital twin project.Can I just read the inputs and I can change the models depend the inputs status,I don't write it or change it.If my unity models want to know the inputs status,what should I do?

Image 400

Image 402

Answer
Support 3 years ago

Hard to say where your problem is. But Input and Outputs are working if the inputs don't collide with a real hardware input. If you problem still exists please create a very simple example (S7 project and Unity project) and send it to us.

0
Answered

I can't find the component(Xde Rigid Body)

Stupiddog 3 years ago in General Questions updated 3 years ago 3

Hello!Dear Thomas!

When I Enable Interact,it shows:

Image 394

But I have buy it and I can't add component like the video(

Accurate Physics with Game4Automation

)My unity is 2020.3.4 and game4automation professional is running well.

0
Answered

How to install

Roberto Fonte 4 years ago in General Questions updated by Support 3 years ago 8

Hello , 

I just buy Game4automation pro and conveyor but i can´t install . 

My instalation fail . I try to follow the manual but without sucess.


According the manual  new menu should appears but on my case it dont appears :

https://game4automation.com/documentation/current/installation.html#Check-if-a-new-menu-is-available

I can import the package from the store but not like the same procedure that is on the manual .

I just press on the bottom import  on the store.


Image 371

Answer
Support 3 years ago

You should have any kind of error in the console log which should point you in the right direction. 

Please always check and send us the log in case of problems.

0
Started

Share-Space for custom Behavior Scripts

carHock 4 years ago in General Questions updated by Support 4 years ago 2

Hi, 

is it possible to implement some kind of share space into the forum or website, where users can upload their custom made scripts to extend the functionality of the implemented behavior scripts?

0

S7 interface DB write bug

Дмитрий Мурашов 4 years ago in General Questions updated by ctbenergy 4 years ago 1

I write in S7 interface in DB1.DBX1.0  but on PLC it is writing in DB1.DBX1.1

Image 347

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0
Fixed

s7

konrad tschurtschenthaler 4 years ago in General Questions updated by Support 4 years ago 2

Hello

I played a little bit with the conveyor and the sensor form the starter tutorial. I noticed that if a MU is occupying the sensor and then I delete the MU either manually or with a think, the sensor continues to be occupied. In order for the sensor to be free, I first need to move the MU out of the sensor collision box and then I can delete it. In my opinion the senor shouldn't remain occupied if the MU that occupies the sensor is deleted.