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0
Answered

Linear guides creates excessive friction

Cris 11 months ago in General Questions updated 11 months ago 2

Linear guides


Hello,

I have some problem with conveyor linear guides (see attached file).

Linear guides seems to create some friction on the boxes. Is there a way to set linear guides as 'slippery'?

0
Answered

Meta Quest 3 realvirtual documentation

jf9 11 months ago in General Questions updated by Support 11 months ago 3

Hey everyone.

I'm trying to implement a Meta Quest 3 in Unity with realvirtual. Is there any documentation available? I think I saw some when I was on your documentation website but the page can not be found anymore. 

Answer
Support 11 months ago

The documentation for developers is here:
https://doc.realvirtual.io/advanced-topics/mixed-reality-with-meta-quest3

We will soon release (in about 4 Weeks) a special Unity Package (realvirtual.io Imverse) bringing some special things which makes it really easy to place realvirtual.io Models into an AR environment on the MetaQuest3.

0
Answered

Using c# script to control logic

haoyu yi (Hari) 11 months ago in General Questions updated by Support 11 months ago 2

Hello,

I'm currently using c# scripts to control the logic of my scenes, but I'm having some problems.

My question is for the PLCOutputBool and PLCInputBool signal classes how the values change when the state changes.


For example, the PLCOutputBool class contains the Status property and the Value property, which in turn contains some value properties:

public StatusBool Status;

public struct StatusBool
{
public bool Connected;
public bool ValueOverride;
public bool Value;
[HideInInspector] public bool OldValue;
}


In your example script, I noticed that the value under PLCOutputBool is modified. However, during my debugging, I found that changing the Status.ValueOverride is required to alter the signal value of my PLCOutputBool.

0
Answered

How to prevent closing the build when pressing "Esc".

jf9 11 months ago in General Questions updated by Support 11 months ago 1

I'm wondering how to prevent closing my build when pressing "Esc". I think the function is somewhere inthe UI -> Toolbar Component of the realvirtual gameobject but I don't want to mess anything up by deleting files. Thanks in advance!

Answer
Support 11 months ago

This function is in the 'realvirtualcontroller.cs' and cannot be controlled through the Inspector. If not desired, it can be commented out in the code by searching for 'KeyCode.Escape'. However, we do not recommend doing this.

Regards Christin

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Answered

Questions about using gripper

haoyu yi (Hari) 11 months ago in General Questions updated by Support 11 months ago 5

Hello

I am currently trying to mimic the example in DemoGripping Scene to use the gripper component, but when I set up the group component and added the kinematic component I found that the mesh is not aligning to my model, which is causing me to not be able to align the Sensor on the Finger to my MU

Image 1028

Answer
Support 11 months ago

We will check this - it is a bug but it is only the Gizmo (you could turn it off) and it does not impacts any kind the function.

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Answered

How to add custom UI

haoyu yi (Hari) 11 months ago in General Questions updated by Support 11 months ago 4

I would like to ask about how to add custom UI and buttons

I now want to try to add some custom buttons for my own functionality, but when I add a new Text text at the UI level under the game4automation object, I can't view his position in the edit screen. Usually I can view it in the edit screen and adjust his position and Canvas size, but now I can't see it in the realvirtual template project.

Can you tell me how I can get the UI object to show up in edit mode or how to implement a custom button to achieve the functionality I want for myself, I didn't find in the documentation how to do it.

Image 1027

Answer
Support 11 months ago

Oh yes, sorry to mention that the layer also needs to be turned on.

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Answered

Twincat Verbindung erst im Build herstellen

jnthn 12 months ago in General Questions updated by Support 12 months ago 1

Guten Morgen und frohes Neues!

Ich habe einen fertigen Build, die das Twin Cat Ads Interface nutzt. Ist es möglich, die PLC Net Id und Port Eingabe so zu konfigurieren, sodass man erst im Build selbst diese Daten wie eine Art Login angibt? Das Ziel ist hierbei, dass jemand mit dem Build allein und der Beckhoff Steuerung die Verbindung aufbauen kann ohne Zugriff auf Unity selber.

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Answered

Axis (Inverse Kinematics)

digitaltwin 1 year ago in General Questions updated by Support 1 year ago 1

I've set all my axis in Blender and I exported the robot over. As the axis are already set I did the Drive and Constraints directly on each sub component of the robot. 

Image 1015

Will this create any problems for me?

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Answered

Robot IK path to path bounce

David Hallahan PEng 1 year ago in General Questions updated 1 year ago 8

Hi, 

I've taken your prefab Stauebli robot and the path it comes with and simply made a second copy of the path then run the two paths in sequence by using Start Next Path. You can see in the video that the robot TCP jumps when transitioning from Path 1 to 2. Is there a way to correct this? 

There are no Position Corrections applied or new TCP. 


I have seen this in all the pathing that I have tried, regardless if Position Correction or new TCP is used. Some correction (bounce) happens when moving from one path to another. 


It's a big issue because very often a path into a position is not the same as a path out (in a pick and place application) and this issue creates unusable behavior in this situation.


Thanks 


Video https://i.imgur.com/hsgUAv5.gif


Image 1002

Image 1003

Image 1004

Answer
Support 1 year ago

The issue is solved in a beta package, which is available to our customers. Will be included in the next release (upcoming 2022.10).

0
Answered

MU not moving properly

linlinoful 1 year ago in General Questions updated by Support 1 year ago 1

Hello,

MU is sitting on transport surface. Moving up and down is possible but moving to the left and right does not cause the MU to follow (see pictures). Any ideas?

Image 974

Image 975