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0
Fixed

CAD object does not exit in QuickToggle.cs Error

Andrew Kibor vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert von Support vor 2 Jahren 7

So I just updated to Game for Automation Starter 2020.09 while working on a project and unfortunately, I seem to be getting the following related errors that cannot allow me to proceed at least in Play Mode:

  • "Assets\game4automation\private\QuickToggle.cs(418,26): error CS0246: The type or namespace name 'CAD' could not be found (are you missing a using directive or an assembly reference?)"
  • "Assets\game4automation\private\QuickToggle.cs(480,36): error CS0103: The name 'CADStatus' does not exist in the current context"

I am using Unity 2020.3.17f1. I've even created a new project and ran the DemoGame4Automation scene but still have the same error. I'm relatively new to g4a so maybe there maybe something I'm missing however as I've already implied, the pretty much everything was working before the update.

Antwort
Support vor 2 Jahren

We will check why this still happens - we need to look for a more robust solution in setting the correct compile settings while first installing the asset.

0
Beantwortet

How to set OPCUA

Stupiddog vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert von Support vor 3 Jahren 5

Hello Thomas,I tried OPC but all failed,I add PLC signals to opc and  quality is good,when I press Import nodes,it shows:OpcException: The operation could not complete because the client is not connected to the server.
Opc.UaFx.Client.OpcClient.DenyIfNotConnected () (at <5239c2b3ee7d4e3e4c326ca95b24eb03>:0)。

I watched your OPCUA video,I don't know how OPCUA connect plc,how to configure it。

Antwort
Support vor 3 Jahren
0
Fixed

Errors concerning SpaceNavigator on Linux and Mac article incomplete

Morgan vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert von Support vor 2 Jahren 2

The article recommends removing the space navigator driver. Also in the script SceneMouseNavigation.cs the #if statements need to be changed to 

#if ((! UNITY_IOS &&! UNITY_ANDROID &&! UNITY_EDITOR_OSX) || UNITY_EDITOR_WIN


probably more changes will be needed for Linux but I am not sure what they are.

Antwort
Support vor 2 Jahren
0
Beantwortet

Hello Thomas!How can I connect S7-200 to Unity

Stupiddog vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert von Support vor 3 Jahren 1


Image 421

Hello Thomas!I have a S7-200,I want to connect to my computer and simulate。I find S7interface does not supporte S7-200,if I want to that,what should I do?Which video should I watch?I have STEP 7-MicroWIN SMART software to program。

Image 420

Antwort
Support vor 3 Jahren

Hello, S7 200 is not supported. Best regards 

0
Fertiggestellt

When Could I connect to Mitsubishi PLC with Game4automation Professional

Stupiddog vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert von Support vor 3 Jahren 6

Hello,Dear Thomas,I'm coming back!

In China,There are two PLC usualy used for students in school.They are:Siemens and Mitsubishi.Now I have knowed how to connect Siemens,but I don't know how to connect Mitsubishi.

OPCUA is complicated,Can I connect Mitsubishi PLC directally like S7interface?Then can I connect to virtual Mitsubishi PLC like PLCSIM Advancedinterface without physical PLC?

I'm looking forward your replay。

Antwort
Support vor 3 Jahren

Hi, I don't know how you get the Top-Node ID on your OPCUA servers. With OPCWatch you can check and see it here:

If you leave Top-Node empty it should import all nodes and you will see it in Unity but this might take some time if there are a lot of elements in your OPCUA server.

0
Beantwortet

Kinematic Error bei Verschiebung des Center-Punkts

Vituu vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert von Support vor 3 Jahren 1

Hallo,

ich versuche gerade einen Roboterarm mit der Kinematik des Starter Sets zu verbinden. Alle Komponenten bis auf eine Achse funktionieren:

Image 393

Ich will diese Komponente rotieren lassen, jedoch ist der Center-Point ein wenig versetzt. Wenn ich versuche es mit der Kinematics-Option "Move Center" anzupassen, erhalte ich folgende Fehlermeldung:

NullReferenceException: Object reference not set to an instance of an object
game4automation.Kinematic.Awake () (at Assets/game4automation/Kinematic.cs:149)

Ich habe auch versucht, wie es unter einem anderen Beitrag vorgeschlagen wurde, ein emptyObject an die passende Position zu setzen und es damit auszuprobieren. Hier verschiebt sich der Rotationspunkt jedoch noch weiter und lässt sich ebenfalls nicht mit der "Move Center" Funktion anpassen. Übersehe ich hier etwas oder wie kann ich das Problem lösen?

Grüße

Antwort
Support vor 3 Jahren

Ich werde mir die MoveCenter Funktion heute nochmals genauer ansehen - in der Praxis verwenden wir sie selbst praktisch nie. Am Besten einfach ein leeres Gameobject an die richtige Stelle setzen und den Rest dann darunter (alles ohne MoveCenter)

0

json parse error

Hi Thomas,

when I want to add other assemblies in game4automation.base.asmdef I get a json parse error. The problem is that there is a missing   [,  at the end of references.

The last time the error is coming up very often, so that i ask you to fix it. 

The problem is that after adding the missing characters the file is resetted an the characters are still missing.


Best regards 

0
Beantwortet

The VR Environment is only included in the Game4Automation Professional. But i have the Professional version.

KPG vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert vor 3 Jahren 3

Hi,

after activating the VR environment in the demo scene i got the following message:

The VR Environment is only included in the Game4Automation Professional.

I'm owner of an Professional version. What can i do?

    0

    Refresh Groups in Selection Window

    Hey Thomas,

    in the Selection Window I see all groups I defined. If I create a Group with a new name, I have to hit the play button to refresh the list. After that I can add more GameObjects by hitting the plus-Button. 

    Can you add a Refresh Button for the group list, so that I will not have to hit play every time I create a new group?

    Best regards

    0
    Abgelehnt

    URP and post processing

    Benedikt Scholz vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert von Support vor 3 Jahren 3

    I have problems using the URP with the post-processing function. I downloaded the Post-processing Stack and Activated the HQ settings in the game4automation GameObject. However the sliders for settings are not working. I tried to manually put a post-processing volume into the camera, but this failed also. 

    There is an error on the console: Array out of bounds in game4automationController.ChangedVisual()

    Can you help?